I mean, have all their other acquisitions these past few years magically turned things around for you and your impression of the brand and console? Was Redfall exactly what everyone has been waiting for all this time?
Your considering the entire gaming market to be one entity. Monopolies aren't determined by taking over the entire market. There are regional monopolies and they are vitally important not to overlook. Just look at ISPs for example. Comcast doesn't have a US wide monopoly, but they are absolutely the only choice for many if not all high speed internet options across multiple regions. What Microsoft is working towards is a western gaming market monopoly. They're very obviously tryin...
Microsoft doesn't care about selling consoles. They ostensibly care because that's what the gaming market has been for so long, but look at Gamepass. That's what they care about and it's all they care about. The console market can sink for all they care as long as they can find ways to dispense Gamepass via cloud gaming or otherwise on hardware people already have on hand anyways.
As usual, the FTC completely fails to stop the build up of a monopoly. Truly working for the title of most useless government entity, and considering the competition, even being in the running is depressingly impressive.
Anyone who thinks this is a good thing, that Microsoft winning is somehow good for gamers, I truly wish I could enjoy what you are clearly smoking. Between Microsoft and Embracer Group alone, the western gaming industry is not working towards a positive pla...
This just in: live service game requires constant online connection in order to play. Some people for some reason surprised.
Indeed. I've watched a fair amount of a series called Death of a Game on YouTube, and it's exceedingly common for some kind of new content or update to cause a major resurgence in playerbase that only lasts as little as one month at times before numbers sink again.
It's exceedingly hard to pull a game out of decline in a long term fashion.
I was half expecting this to show up as a special rank S hunt that ended up being an eikon battle, but alas, only one line of lore mentioning its existence. Wouldn't object to a Leviathan focused DLC though.
I'll be curious to see what they do. I could see a lot of different approaches depending on if they want to show a different character viewpoint and offer unique combat and battles (you know who my primary guess would be if you played the game), if they want to do something with a post game of some kind though I feel that's less likely, or if they simply want to make a kind of trials DLC of some kind with additional hunts and such.
This won't be a XV scenario wh...
Zelda stories already don't have much of a standard. Nintendo doesn't really believe in story driven video games in general though. That isn't an assumption either. Quotes to that effect have come from big names in the company. Majora's Mask is an exception and that's because one of the only people there that believes differently managed to force it to be a more story and lore focused adventure.
That is to say, TotK didn't have much of a story, but n...
It's an alright system. I found I stopped using it after awhile since all the lore can be found later at Tomes anyways, and a huge chunk of it gets added during cutscenes that go into a battle that go into more cutscene that then puts you back on the world map where ATL isn't even available. This means you have to load it up in the middle of story or at the start of battles quite a bit to get the lore in real time. It is nice during more simple exploration and such, but I generally st...
I think people also forget that basically all if not entirely all the old talent at Bioware left between the Andromeda and Anthem debacles. It's basically in the best interest of those who are there now to try to figure out how to use the existing IPs the best they can to try to maintain any remaining trust in the studio.
Even as someone that actually kind of likes 13, probably helped by the fact I expected to absolutely hate it, man it could not be more different from 16. There isn't a single element I can more than loosely correlate between the two titles.
Because the approval system is fundamentally flawed. The amount shouldn't decrease for approval over time, nobody should be able to have more than one vote, and pending content should be more visible so those measures don't feel necessary to push through less immediately popular pieces.
The number of ways this system can be intentionally or accidentally abused so crap like this can get through has been ridiculous for ages now.
So basically a roguelite with some crafting elements likely making up your permanent upgrade path. Could be interesting as long as the crafting system doesn't feel too shallow or tacked on. Will be a shame if it's basically the upgrade mirror in Hades with like five extra steps.
I don't get comments like this. Do you have games you define as being oh so worthy of adults? Do you gain anything in your life by judging what other people play? Comments like this aren't even a good troll; they're simply pathetic. Reminder if you don't have anything worth saying, save yourself and everyone else the time of reading whatever dreck you might be thinking of spinning out by just keeping your fingers still.
Indeed. Anyone that isn't just complaining because they need something to blindly hate seems to be enjoying the hell out of this game. I'm not terribly far from reaching the end game, I can tell, and I won't be surprised if this ends up being my favorite game of the year even with the likes of Spiderman 2 coming out this Fall.
Your ability to miss the point is amazing. 10 million isn't the measure for success, but that's because there is no standard number. It all depends on what the game cost to make, distribute, and market. For some games, 10 million will be required to actually make it a success. For others, 1 million is an absolute knockout.
Someone stated Crash 4 only sold 2 million and as such was considered a failure. All things considered, per Activision's expectations and the...
If FF16 is the standard of story, characters, and world building we can expect, and if we can keep getting a fun, captivating, and engaging battle system, I'm all for it. Despite all the people attempting to gatekeep, the greater opinion is that 16 is a damn good action RPG and people want more.
Tell that to major publishers. I highly doubt SE is the only company that can look at 3.5 million sales for a game and still label it a failure, while the lower the number goes, the more a suit can justify their time is better spent elsewhere.
There is a reason we haven't seen Crash 5 announced at this point, and it isn't because Crash 4 was considered successful.
Disagrees here really making me realize the N4G community truly understands absolutely nothing about the economy, US or otherwise. A lot of the comments I've seen over the course of this proceeding have come to make so much sense to me. I think I'm just done with this website.