I personally find framerate almost irrelevant. Don't get me wrong... 120fps is great, but the most important thing to me is stability and consistency. I want steady fps even under full load.
120fps will be very important moving forward to keep VR parity. I'm excited to see VR titles with the visual fidelity of AAA console titles.
I also would like more of this stability. Things are far too unstable right now.
This is related to Sony's new game assist option. So you can basically watch a walkthrough as you're playing.
If you read the patent it sounds like an AR system using a VR headset. Probably nothing to do with PSVR 2...
Miles morales is not a mini game by any stretch of the imagination...
I personally think 6 is the best Final Fantasy in terms of plot and score. I think 7 is more popular simply because it reached a wider audience at a pivotal point for gaming.
*click* popup... One game... Click next to read on... No thanks
That's not 10ms latency... That's 10ms being added to existing latency from local hardware. And that's probably one of their best case scenarios.
@SegaSaturn669 Have you adjusted the psvr for your eye width? I had issues with blurring at the outside edges too, but then I found out there is a setup for individuals eye width in system settings and it made a huge difference.
I agree. 60-120 is almost indistinguishable.