The screenshots are in-game from the replay mode...
Have people got extreme fanboy tunnel vision? Use some common sense and collate information which is out and has been out on the public domain for ages.
The claims that developers have to get used to the eSRAM are false due to the fact that the 360 uses the same architecture. The X1 has taken the same concept and improved on it: Move engines, same page tables etc. Even the X1 architects went into the familarity.
Why do people just forget this information?
I've been delving into the 90 page thread on NeoGAF to try and find the slightest bit of evidence to which support these claims, I found nothing but comments like "LOL MS DON GOOF".
If anyone finds any evidence other than a person who can't string a sentence together and who has got many things wrong in the past, let me know.
In the meantime, I'll just read the many different articles which confirm 1080p on both.
IPv6 was certified in 1999, after a very long time of it not receiving an RFC. That was never its design purpose, it was a feature and was never predicted that IPv4 would run out this fast.
You also contradicted yourself, remove the lack of IP addresses and you remove NAT. You remove NAT and suddenly P2P becomes not a problem at all.
Unfortunately, ISP's are investing in CG-NAT solutions rather than focusing on upgrading consumer boxes since it'll cos...
I love the people who downplay the whole cloud ideology because "Mark Cerny said so". Remote server farming has been used for calculating mathematical formula for years, its not a new concept by any means. Just used in a different context.
Games have a lot of non latency based calculations in them. This could be the change from day to night, the trees moving in the wind. Anything which doesn't interact with the player.
If you offload those mathe...
http://fc06.deviantart.net/...
In-game cinematic, which as known on Ryse. The cinematics use all the in-game artefacts.
Also, I'm not stating Ryse is visually better looking. They're different genres with different artistic styles for a total different purpose. I'm just showing some eye candy.
You're exactly the sort of person I'm talking about. The p is just the display format, which is progressive. The full dimensions are 1600x900.
The CEO of Crytek has told you that this game was 900p in E3, so its 900p in E3. Unless you get me proof to show me otherwise, then I believe the CEO of the company who is making the game.
Also from looking at the screenshots released prior, it is obvious now I know that it is actually 1600x900 but the quality ...
I can't actually believe how childish the gaming community has got, this is utter ridiculous.
The fact of the matter is, Ryse has always ran at 900p which wasn't caught until Aaron Greenberg put it on twitter which caused an outcry of "DOWNGRADE" comments even though all the footage, including E3 was at 900p (which even fooled me). Also, don't say "GAF DID SCREENSHOTZ COMPARISONZ" because counting dots on a screenshot which is already 1080p and...
Digital Foundry said they're common in the idea of writing lower down, they didn't say it supports Mantle. The PS4 still uses its PSSL and LibGCN libraries like it always has done.
Considering MS placed 3 billion into the company, I'm pretty sure the mono driver and this will have very common ideas and implementations.
This is pure speculation but this could very well be the reason why there hasn't been a playable version of BF4 on the X1, or anything Frostbite. Writing lower down will change the whole architecture of the engine and require a complete re-write and considering the PC update will be in December, the time frames do align quite well...
Got to leave these direct screencaps here:
http://ghosts-comparison.s3...
http://ghosts-comparison.s3...
http://ghosts-comparison.s3...
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