its revamping PSP hardware. just like what happened with the PS2. it was fat, then it got slim, then they kept slimming down the hardware from the inside and making it more efficient.
it would then be considered as the PSP2, you guys still dont get it do you? They cant change the standards of handheld play until we get to the next-generation of handheld gaming, which is the PSP2. Developers wouldnt even be using the 2nd Analog stick cause they cant gimp the People who have a PSP-1000 and PSP-2000.
this title is not an ambitious title that was built to take the PS3 to its fullest advantage. In other words, this game does not push BD to its limits like HOW MGS4 does. Thats why its going to be downloadable. Now when it comes to games like "Rage" for example, you wont see it become a Downloadable title becuase its taking advantage of the whole BD.
This is a great step in the Right Direction though because it shows the PSN's stengths. hopefully this would become...
this is not possible on XBLA. XBLA has a cap size of 350mb to Developers. Reason behind this is because the 360 uses Proprietary HDDs on the 360. You are not allowed to upgrade your HDD using Computer Hardware, such as how the PS3 allows computer Hardware like a Notebook computer HDD. Another reason is the 360 Arcade. you already know why. If you have a problem with this, contact Microsoft, the company who has given you a "choice" instead of giving you Future Proof Hardware.
i thought SCIV sold more on the PS3 than on the 360.
dont think it will
well have you played them to know whether or not they are AAA? thats like saying Warhawk isnt AAA, but at least a good 4,000 people play the game per day.
there will be trophies, but not at launch
that means: user generated mods, dedicated servers=allow for minimum lag in the system, free online, and no size limit imposed to PSN games,
it has been listed #1 as the best best game of Show at E3 2008. There is a good reason why its been listed as #1. This is a game that every PS3 owner should look into. It is being developed by a dev team that created 2 great games so far. hopefully they unviel the game this month.
theres no doubt that there are requirements on the PSN such as certification requirements. No one wants a bugged game. one such requirement are trophies, they are going to be mandatory on a specific day for each developer who are going to start to work on a game. The thing with the PSN though is that they don't put any size limits on you, meaning a better game.
Bionic Commando Rearmed is an example on why Size limits are bad. they were about to make the PSN version look better ...
Spam for whistling while being a F*ggot :) minus a bubble too.
gameplay>graphics??? http://www.nintendoe32008.y... LEST WE FORGET 7/15/08
these guys are attempting to make gameplay good, but failed. a good game=Mixture of gameplay and Graphics, games like MGS4 has shown this as a fact. that is why i have a lot of faith in Heavy Rain since its made by a dev team that made Indigo Prophecy
looks good just like COD4
Yea but Havok isnt a Ragdoll physics engine lol. Star Wars: the Force unleashed uses Havok and Eurphoria
"PS3 - the home of CGI bluray movies.
As preceded by Movie gear solid 4."
You mean the game that does all those cutscenes and amazing gameplay in realtime without making the PS3 break a sweat? the game that got a 10 out of 10 by gamespot IGN and Gamepro, not to mention a 40 out of 40 in Famitsu without causing hype? its ok to be emo karlostomy. now go listen to emo music.
I want to see him spin this since he was talking alot of crap stating that the PS3 has limited ram
how low can they go?
STFU and stop starting the flamewars.