iamsorakh

Member
CRank: 5Score: 3030

Definitely rogue likes. Having each play through completely different with a chance to be incredibly wacky is something I've always needed in my games and have been missing. There is something abort resisting the urge to pick up a bad item that just gets me going.

2391d ago 0 agree0 disagreeView comment

AAA games are not designed for ultimate fun anymore, they rather try to focus on a larger audience to increase sales. Gameplay, at a large, is a large imalgamation of general gameplay and features rather than a larger focus on specific genre and atmosphere. It's hard to enjoy a game that's rushed for money rather than made for joy

2392d ago 0 agree0 disagreeView comment

Decision based games being as true to life and impactful with every decision made.

Detroit: Become Human had some incredible choices to be made, however there could have been more story changing elements, like walking in front of a crowd of people protesting androids did not spark more rage, they were primarily placed as scenary. I would have expected them to start heckling me or at least some indivuality in more than just the androids.

2393d ago 0 agree0 disagreeView comment

Definitely has to be the capabilities of the Nintendo Switch and it's rise in indie gaming. I was never a fan of indie games until I picked up my switch and, after being disappointed by so many AAA titles for £50 on my PS4, I finally started paying £11 for absolutely outstanding games. That's what 2018 has excelled in

2394d ago 2 agree0 disagreeView comment

Croc: Legend of the Gobbos, PS1. My first platformer that has kept me interested in the genre, all the way up to NSW platfotmers

2397d ago 0 agree0 disagreeView comment