Liked the article. I think the author did a pretty good job separating the questionable content into two categories: supplemental and needless. While I'd argue that GTA V's content is definitely a supplement to the game rather than a needless /detriment I agreed with mostly everything else. Good read.
Good article. As someone who has experienced a PS3 hardware malfunction having to do with the HDD, I sympathize.
well written. fun. truthful.
I sadly didnt get to play the demo, but it looked so well put together, and so clean and amazing. Good article, cant wait to play.
I think this review was a tad bit generous. I would have given it a 7.5, just because of the sheer number of features they took out from the last game alone.
Also, more engaging stealth. I stunned the security guard in the appt building at the beginning of the game - he was still knocked out when I came back to the city at the end. Kind of silly that guards dont wake up.
I saw this game at PAX. Looked interested, contemplated playing it but then remembered I was no good at puzzle games. Still, good article, friendly devs.
That's a bit of a stretch. Both are big companies, operating in the same sphere of influence with comparable resources.
Your bottom line is right, though. From a business perspective though, it's near impossible.
Sure, there were more monsters. More environments and more interactive levels. Overall it was more fun. But I was never afraid to be out at night. In minecraft, you had to always be on the lookout for creepers and zombies. Even in diamond armor, you could still die to those things. After meteorite armor, Terraria became less about survival and more just about killing all the things.
If it was, it would have been a long time ago. It isn't exactly the new kid on the block. STILL - Terraria is fun and engaging, and I STILL play it with friends. But it lacks the Survival dynamic that Minecraft has, which IMO is a big part of Minecraft's appeal.
With the exception of 'You Sir, Are being hunted" (which doesn't look particularly interesting IMO) and "0x10c" the other three games look like pretty standard fair shooters. Not terribly impressed by them.
Star Citizen is going to rock this world. It's gonna be crazy good.
It tends to be a pretty niche market. I listed a couple in the article.
Hah - that article was awesome. Thoroughly enjoyed it.
I never played God Eater 1 - These screens look pretty cool. But the final game rarely ends up looking like concept art.
Hand't heard of BF:P4F. I really liked T:A and I still play TF till this day. Can't say I enjoyed Blacklight. But overall, a pretty good, comprehensive list of what's out there,
I'm inclined to agree with you. BUT I also have tremendous respect for Valve and Steam. I'm excited to see how Notch's 0x10c whatever project will yield.
The Dinesy/Activision money machine is spooling up. There's no doubting it will be profitable, but the "fun factor" seems like a very low multiple to me.
2015 does sound like a long way - but they also released the Witcher 2 trailer years before release. I think we both know that was worth the wait.
The scope of the article didn't really encompass too much about the actual hardware surrounding the creation of chiptunes. Without making it overly complicated, I tried to keep tech lingo to a minimum, opting only to talk about Channels and Midi devices in passing.
As for defining a chiptune, no one called them Chiptunes back in the day. I think it was stated multiple times that Chiptunes are modern recreations of video game soundtracks of that era.