I concur. While it's got a lot of rough edges, it can be polished into quite the jewel if the developer continues to improve it.
As a writer for the site, I must respectfully protest. Our review clearly knocks off for the intense violence and blood mentioned. We do not deny Christian morals do not approve of homosexuality, but we do not favor violence in the review with anything resembling endorsement, pursuant to our review guide standards, which can be found in the FAQ section of our site on our review scoring standards.
Further, you are completely free to ignore our moral aspects of our review if ...
Admittedly, the fact Star Ocean leans pretty hard into sci-fi did help the moral score, but we have rated Atlus RPGs highly on technical grounds, we are just obligated by our moral score standards to dock points for those themes because that's part of our review standard for the moral section. If you are not bothered by that, feel free to discard that part of the review if that does not concern you.
Actually, Dixiedevil pretty much said what was on my mind. Aside from some horrible optimization that seriously needs patched, it's actually a good game. As for your statement, I get the sarcasm, but CCG is fully capable of giving a game fair points for being competent as a game. it's why we have separate technical (or secular, if you like) and moral scores.
Can't disagree at all. I loved WO4, but WO3 is still the best in the series. I just regret that it was not patched to fix the display bugs in time for my review.
I'm not sure what you mean about hypocrisy, but I cannot deny, as a game, it's technically sound in most areas that matter, and what shortcomings there were did not detract from it too severely. Of course, I did have to give it a low moral score, it's our site policy and while I admit strictly as a gamer I enjoyed playing it, as someone employed by CCG I must give it a low moral score and explain why.
I'll admit our reviews haven't always been as good as...
It's a legitimately good game from a gameplay perspective, even with the shortcomings I noted. It did get a very low moral score, per our site policy, but it was, as a game, very well done.
I agree. I had fun reviewing this, look forward to seeing how it matures.
You and me both. The translations have been getting more polished in each official release too, with 30 being very good compared to some of the inconsistency and goofs in the VTX games.
My boss thought it would be hilarious to assign me the review key blind. I admit, after the initial "WAT?" reaction, it was a funny troll. Pretty amusing game too.
From a mechanical standpoint, it's certainly one of the better ones.
That's news to me. I didn't do much recording since I reviewed it during the early access period under embargo conditions.
From what I could discern, this was a consequence of the engine rewrite, and in order to prevent frame hitching and instability in loading, they added the 30 FPS cap. Given this is written in Unity, it may be possible to make a game mod to remove the cap. During testing on Linux in Proton, the actual gameplay was rendered in 60 FPS due to this apparent coding misfiring. While I noticed some frame hitching and scene transitions were a bit jarring, taking a bit for the frame rate to normalize, ...
As I stated in my review, mostly agree, but online stability really needs some work. I actually was really enjoying myself in several dungeon crawls and having the game hang on online lag moments after picking up a treasure chest was a real fun buzzkill.
Hello, I'm GethN7, aka Daniel Cullen, the guy who wrote that review. You're entitled to your opinion and for the record, you have some good points about it practically begs you to spend money, but I managed to have a decent amount of fun with it without spending a dime anyway. Also, I was completely sober and clean when I wrote the review, and would have rated it higher had it not had online stability issues out the wazoo.
That said, appreciate your dissent anyway, ...
Having been the author of the review, I was just stunned by how low effort it felt. It had less content than prior ports, had poor balance, odd control and design decisions, and just felt less fun than the GBC port, which I enjoyed immensely despite its lower graphical quality.