I'm a big 3DS fan (even if I never use the 3D...). I absolutely love my Switch, but being a 'convertible' it's not as good at specifically being a handheld/console as specialised devices are.
Absolutely agree; there's a ton of value in making something small and dense. The plot manages it wisely as well, especially in 0 - the way there's a tiny patch of land at the centre of everything and the whole plot is about this small part of the city changing dramatically. The story's like a reflection of the design ethics of the series (though it's Majima's bits where the writing really shines in my opinion).
Well spotted. I've gone and, er, amended it. On our site, anyway. I've messaged Neodyminium but I think the image is stuck now it's approved. Woops, my mistake.
Hmmm, interesting.
In the world of a married woman with two neglected children crying on the floor of her rubbish tip of a house.
This page could basically just be used as an argument for the death penalty.
Great interview, this game and the world the developer have set up around it sound really interesting. Going to keep an eye on this one.