If a game is coming, either they're taking their time with a new Killzone and it's a ways off, or this is a new IP - just a guess. If a new Killzone was coming, I don't see why they wouldn't have at least teased a title card to generate hype for PS5. However, if they're only at titlecard readiness then it makes sense why they wouldn't announce a new IP as it wouldn't really have an impact.
It's nice to see support for 120hz in a console game, but I have a hard time imagining how it would make a huge difference using a controller. I've always appreciated high frame rates in competitive games using a mouse, but generally if I'm using a controller ( which slows everything down) I tend to up the resolution and dial down the fps as it doesn't feel drastically different above 45fps. At least to me, 60hz would seem the sweet spot on controller - I guess that's why ...
I think what's commendable about what they've done with Doom Eternal is that it's gameplay over ALL else. It's also just gloriously indulgently over the top.
I can sort of understand the gripes some people have with the less serious tone, even than 2016, which I didn't feel was a "serious" tone at all. But it doesn't stick to a narrative tonal consistency, and I suppose that's a critique. However, it does have its own consistent vision....
It's a design that compromises on all fronts for some reason. It's neither hardcore nor casual. Neither single player, nor does it incorporate coop squad mates into the narrative. It's not a survival game, but if tries to use survival elements. It does some things very well, and others very badly. It's also neither realistic nor full-on sci-fi.
They need to be Ghost Recon. It's roots are clear. There are very few open design mil sims competing in the gen...
Control feels like a step forward in terms of story, narrative, and design, but in terms of gameplay I think it harkens back to a simpler time. Nothing wrong with that. But I'm still waiting for a game, other than made by Naughty Dog, that evolves SP gameplay in a way that doesn't just involve making a big open world and then making you run around between repetitive side quests fighting wolves.
I think a major thing is AI. Until we can make NPC characters more inter...
I must have missed the 'multiculturalism' commentary in the last three games. If you mean encountering 'other' cultures, it's kinda impossible to avoid in the concept. If you mean that she gets friendly with brown people - I don't even think it's done with any sensitivity. She straight-up goes white-savior for an ancient tribal culture in Shadow. Do you mean, she should have 'arrogance and contempt' for other cultures? She's an "archeologist",...
Fair point actually. Have to confess never been much of a trading card person, so wasn't really thinking about it that way. I think, with this whole loot crate thing, it's just taking a familiar system, that can work, and then twisting it into something that's familiar enough to seem fair, but, as you say, in reality is operating on a totally different economy.
I don't think this is comparable to the old breakfast cereal/ happy meal/ kinder egg 'surprise' toys. They were always kind of 'extra', and they were almost always very limited - there were only like 4-5 variants to get.
The issue with the way these randomized loot crates work is that there's actually only a very, very tiny amount of cosmetics or upgrades people want and they have to sift through literally hundreds or even thousands of variants to ge...
Looked good to me - that style of combat is never going to look 'slick'. It's designed to be challenging and tactical, not to always make you look like a badass. The gameplay is the important thing. Much rather this than just a button masher that chains epic finisher into epic finisher. Will it be a bit clunky? Sure, but so is Dark Souls and so is God of War sometimes (though much less so). I think a nice mix of adventuring, platforming - like God of War - is exactly what a Jedi g...
Out of all the open-world games I've played, Horizon Zero Dawn is the one that seems to strike the best balance between story, exploration and gameplay. I'm very slow at getting through these kinds of games so I'm still dipping in and out, but I was playing the other day and I was struck by how well thought-out the environments are. When you're going around the environment there's always something to do - collecting resources, hunting, exploring for lore. Of course, many g...
Agreed. I loved a lot of the gameplay. But I do think they need to change things up with Tomb Raider again. They just can't make Lara work as a character with real motivations when she's basically just a Soldier of Fortune, shooting her way through waves of PMC forces, somehow in the name of protecting indigenous people. She used to be a bit mysterious. What little the original games had in the way of character development pretty much sold her as a charismatic loner who was something ...
Try being above 30 and playing Apex on PC with a 60hz monitor against 18-21year olds with 160hz monitors, all day to game, and the reflexes of cyborg cats on stimulants. Hard mode.
- I can still win sometimes, but then I need a lie down and a cup of tea.
As with most things it's probably about finding a balance. I'm not sure it's about how long a game takes to 'complete', but how long before the game becomes stale, and can you finish it before that happens. Obviously parts of gameplay are always about repetition, that's just how gameplay loops work, but I think for me it's always been about a game enticing me to continue - whether it's open world or not. Open world games in recent years have tended to over st...
BR is really just a spin off of the survival genre in general. People forget that it was games like DayZ and Minecraft, games that massively expanded the concept of what a videogame could be, that made people realise that spawn, die, repeat with no consequence had removed a lot of the tension, potential and, dare I say it, enjoyment from PVP gameplay.
I think a little perspective is important here. BR has dominated for a couple of years, but that's a relatively new tre...
Wildlands could provide a good base. Could be more like a polished Arma 3 BR. Probably not popular enough though.
Honestly, no one would be complaining if the games were just good and fair. It's the fact the games are often incomplete, hollow packages, that are purely vehicles for microtransactions that people hate, not MP, not MTs in of themselves.
The narrative that the gaming community as a whole it's United against MTs and cynical copycat games is wishful thinking. People just dislike games that disappoint them. Apex Legends is proof that gamers don't really care about ...
There's a difference between not being able to take a joke and needing to keep anti-democratic ideological views in check. It's not censorship to call out abuse, racism or sexism. Those things are generally frowned upon in advanced societies - not because of some tryanical progressive ideological view - but simply because racism, sexism and other kinds of hate implicitly deny the freedom of others to be free (in a variety of ways). So called 'progressive' ideologies (and they&...
I mean, he didn't say 'he, personally' should stay out of politics. I think the point is that it's a pretty risky move for a marketing strat, precisely because all private citizens are entitled to their own political views.
I have to say, I was surprised by how good the gameplay felt in the Anthem demo, but damn was I confused by the UI, controls and general objectives. I ended up accidentally turning off my HUD and somehow freezing the game I was button mashing around so much. Also had some major compatibility issues with my monitor and freesync. Performance is also weird. Restarting the game after changing settings also gave massive fps bumps that would seem to have made everything better only for things to ge...
This story makes little sense. It could be the best implementation of FSR ever and it's still always going to be technically inferior to a Machine Learning solution for reconstructing detail. That doesn't mean it will always look worse, because at high resolutions and quality settings a spatial upscale on top of TAA will give good results, but all in all FSR has far less to lose from a bad implementation than techniques like DLSS. DLSS requires more inputs to get it right. Spatial ups...