Hey at least it hasn't gone down for 2 weeks and leaked peoples account credentials.
Yeah hopefully next gen, games w/o dedicated servers are few and far between. Thankfully Azure will probably make this possible.
Meh, even if it isn't with patches that the new generation are allowed to make, we could see 60 fps down the road if they don't manage it by launch.
The convenience of having all my friends in one party channel chatting and seamlessly hop from CoD, Halo, Borderlands, and UMvC3 cannot be overstated. And games? That's why I bought the frigging Xbox, cause I enjoy games like Halo, CoD, GoW, and shit like that.
If I wanted a vast and diverse selection of JRPG, JRPG, JRPG, JRPG, JRPG, Archaiclly designed game with a seaminglly endless amount of exposition from a smug and arrogant culture WHOOPS I meant JRPG, and JRPG. Then...
I'll give you one simple reason bud. Party system.
One reason and one reason only. They did too much.
Their family sharing plan for digital was great, it was basically the exact same as Steam's version. Except they tried to go one step further and apply the same rules to physical copies. They should have just kept it to the digital copies and let people adopt and favor digital over time like what Steam did with Half Life 2 all those years ago. I remember the public had the EXACT SAME reaction when they found out you had t...
Third person parry based combat that relies on single button presses to subdue enemies after wearing them down with varying basic attacks. Yeah I just compared the two. Plus I've played Ryse and it plays a lot like Batman in the combat department. So yeah I just frigging compared the two.
Just like with the Batman games right?
On topic however, inanimate objects still absorb far too much of the kinetic force of the object as a whole. That plus the effects of friction either be added or amplified.
Or rather Don Mattricks career.
Idk I've been sketchy about ever since my password was leaked with the UPlay hack a month back. But other than that I kinda like one central source for my games. I understand why publisher would want their own digital distribution platform. But I seriously miss the days where everything could be gotten through Steam
Kill me now >_>
Because artist costs are still very high.
No it does not. You can limit the content you put out initially in order to meet your smaller budget and eventually build the game over time. Take a look at LoL, I honestly doubt a first game indie studio would be able to publish a content filled MOBA with a roster of over 100 characters right out of the gate. But they started small enough to fit their budget, made some revenue and built the game over time.
And here's the thing I talked about a while back, the glass ceiling that is developer cost. Fortunately there's a way around this issue, but A LOT of you see it as "evil" "corrupt" and some other stupid beliefs.
That way around is F2P and it's worked out well in games that implement it correctly.
Unfortunately though she only lasts 10 years and then goes completely bat shit insane.
Experience is everything. This author clearly doesn't understand that. It's why Killzone is fun even if it can be boiled down to move from point A to point B and shoot a bunch of guys. It's why Batman Arkham is awesome even though it's just jamming on buttons. The aesthetic, the sound, the everything is the experience that makes us love the games we do. Experience can even be relegated to the feeling one get's from playing an extremely fluid online shooter like CoD and get...
Big shocker right there... when will people stop funding people who are so clearly out to take the money and run?
And yet Lightwave would still find reasons to crash...
Consoles have just recently with the new generation allowed just big patching that it's possible. But it happens on the PC ALL the time, game's get fixes and various tweaks to improve performance and increase frame rate. Heck some games get patches and increase the max resolution.