What's the point of every small country wasting tons of money to develop their own CPU when there are partners who can already do it better and for cheaper? Working together is what collaboration is all about, something authoritarian regimes often struggle with.
Additionally, the Elbrus CPU isn’t something hastily put together in the past few months. It has been developed and improved upon since the late 1970s.
Also since when hasn’t the internet mock...
Nerds making and releasing games all the time. The problem is it's a tsunami wave of indie games which get daily released on Steam. More than 40 today (29.11.), see https://steamdb.info/upcomi...
If you have gamer fatigue, take a break, ignore social media, try beloved games from genre you usually don't play. It might rekindle your love. Maybe try something new in parallel and maybe you fi...
I liked the game, despite its rough edges, but the team behind the soundtrack deserve all the praise.
Yeah, that's why I didn't say the new accounts are all negative, there were a lot of new accounts who gave Veilguard a 10/10, double of that gave 0/10 though. Out of the 100 recent reviews, only 21 had more than 10 games reviewed. But even within that 21, most were negative reviews.
But i agree with you, maybe it will grow on me, Starfield did not but Star Wars: Outlaws did that very much for me. I know my coworker who is a Dragon Age: Origins fan (she even has a ta...
Ah yes, Metacritic user reviews, where you don't have to play the game to make a "review". Where you have hundreds of accounts who rated Playstation exclusive games 0-2 and Xbox exclusive games 9-10 and vice versa. Where you are not allowed to have multiple accounts but they don't really prevent that either. I mean I looked over the last 100 reviews and the majority were new account.
I played like 8 hours now in Veilguard, so here my first impression:
Now after Avatar, Skulls & Bones and Outlaws underperformed, Ubisoft start to investigate the issue. If you need to substantial improve your games in post launch patches then you need a much longer beta phase. Cause I doubt Outlaws had more than 2-3 months, when it needed 5-6.
I played through Outlaws last week and really enjoyed it, but it was also really rough around the edges. I hope they continue to improve it, cause I liked it and want to replay it once all patches...
Not when the devs and qa have to rush through the beta stage. Projects of these size need 6 months in beta, but i doubt they got more than 2. I don't know why, maybe funding of project was running out, marketing has already been placed and paid wordlwide, who knows. While Ubisoft seems a poster child for these kinds of problems, they had games which weren't that messy out of the gate (Far Cry 5, Valhalla).
Some publishers are surely better than others. Nintendo, Son...
I would even be happy if they add some DLC to Aliens: Dark Decent. A completely underrated game which got dragged down in early reviews due to a terrible buggy launch.
Eh depends,development hell can take many years in movies and tv series. Fallout tv series was announced 4 years ago, which was also the main development time of Fallout 4.
But yeah Bethesda was already in full production of Starfield and working on Elders Scrolls on the side. Obsidian was already with Microsoft (while Beth was not) and busy with Grounded and Pentiment. So minor updates/dlcs for their latest games was probably the best they could do.
I wo...
There is more than that than overall sales.
Success of a game is determined within the first few weeks (full price sales), development time/costs, reviews on release.
That's why the director/writer of Days Gone was complaining (amongst other things) that not enough people supported the game on launch (which was a buggy mess on top).
It's just me but her voice actress (no the character) annoyed the hell out of me (didn't like her voice as Amelie in Death Stranding either). I had to switch to german, which doesn't have lip sync for some reason.
Gore would be available, since he didn't get any projects off the ground since 2016. The reason is probably is that his past three movie projects fail to make any noticeable profit. Even worse with "The Lone Ranger" he directed was the biggest box office bomb from 2013. But even his small budget film from 2016 bombed. For a Bioshock movie you can estimate it will be a $150+ mio. production, Nobody hands him that kind of money anymore.
However Netflix is doing ...
I guess as long as there are no decent IPs tied to them no one really gives a damn. You can acquire the talents you need off the market anyway after that, without buying the whole (mostly parallel) structure.
Wouldn't mind a Directors Cut for TLOU2 like Ghost of Tsushima and Death Stranding, my guess is it will be bundled with Faction.
The technology behind Direct Storage 1.2 to make this possible for HDDs exists since April 2023, so nothing wrong with that. But keep in mind even Direct Storage was designed for NVMe SSD in mind, it's the Windows/Xbox equivalent of the technology from Sony in the PS5.
https://devblogs.microsoft....
The technology behind Direct Storage 1.2 to make this possible for HDDs exists since April 2023.
https://devblogs.microsoft....
I liked their older games (Edna breaks out, Deponia series, Silence) which were 90s style adventure games. But this is such a niche and maybe to most nowadays outdated form of games, you rarely win over the majority of reviewers if it isn't a extraordinary life changing experience or build on nostalgia.
Neither games ended on a super happy end. What could happen is that she chooses to die in favour to save someone else or the rest of humanity near the end of the game. I mean it would be nice to have options to an ending during the game, but I doubt ND would do that as they want to tell a specific story.
Nah, they just know that in 15-20 years they own the majority of the stock from Microsoft. ;)
It was always a loose term for budget scale, whoever tricked you into thinking it referred to quality was wrong.
https://en.wikipedia.org/wi...