@DeusFever
"Do you build the Steam deck yourself? No. It’s more of a console than a PC."
Its literal main purpose is playing pc games off of the number 1 pc gaming store. If you have to redifine a Steam Deck as a console to make your point, then you never had a point to begin with. By this same standard, gaming laptops are consoles since I don't build them myself.
@RupeeHoarder
"🙄 and you still don’t have a monitor, keyboard, mouse, Microsoft windows, anything to actually output audio…. This comparison and all others about cheap gaming pc’s are a joke."
You would still need a monitor/TV and something to produce audio for a console as well, so including that in the price is irrelevant here. A keyboard and mouse are super cheap and are included in the final figure for an additional $30. Honestly, yo...
A steam deck starts at $399
A PS5 is about as powerful as a 6700xt or 4060ti. You can find these cards for $300-350 these days. And there are cheaper cards like the 6600 and 2070 super that you can find for 200 bucks and still play the latest triple a games at 60 fps so long as you turn off all ray-tracing.
Add in a $80 motherboard, $90 cpu, $50 Psu, $50 case, $50 16 gb ddr4, $50 970 3gb/s 1tb ssd and you are actually doing really well for yourself at $570-$720 total.
You might buy ...
The low settings would still work on integrated graphics though. These games aren't that demanding.
Didn't Cyberpunk literally sell over half of its total copies on pc alone.
Sales on PC of triple aaa games on on par with individual consoles at least. Sometime doing worse and sometimes exceeding them depending in the game.
It is more than a handful. Multiple Infamous games, Resistance games, Ratchet and Clank games, Metal Gear Solid 4, just off the top of my head. Heck, Red Dead 1 basically isn't in the Playstation ecosystem anymore if you don't want to deal with experimental streaming tech
Honestly, every AAA 3d video game in the last 20 years has been deeper in the uncanny valley then say a mannequin (at least in terms of pure appearances, not animation), which is one of the classic examples. If you showed the weird rubbery video game characters of today to audiences 40 years ago, they would think they were uncanny. We just get used to the weird looking characters every generation. That and having better facial expression animation than a puppett or mannequin makes a differenc...
Video games really haven't gotten much more expensive since the 7th generation (ps3 and 360). The move to HD, everything having full voice acting, and the rise of mo-cap. Those were all big expenses that dramatically changed triple-A gaming. Nothing like that has happened since, nor is anything like it on the horizon. If anything better game engines and ai are helping to keep costs down, not raise them. This idea that games budgets are getting more and more out of control every year, and ...
You do realise that so much is made in China because of cheap sweatshop labor. Not because of intelligence.
And IQ isn't that valuable of a way to measure intelligence in the first place. There is no catch all for all different types of intelligences that accurately tells you anything. Having a high IQ and just being smart all the time in every context only happens in comic books.
Days Gone Still has 1 main character, and you mostly only get close-ups on the rest of them in cutscenes. The overall cast of primary characters are a small fraction of what you see in sports games, and there aren't any real crowds. The biggest hordes only have 500 freakers, not the thousands upon thousands that go to an NBA game. Plus there is only one main character they have to render in high detail in that scenario not 10.
Really Days Gone doesn't go against an...
Those games can usual focus on one main character. Sports games have hundreds of main characters and have to render them 10 at a time, in active gameplay. If we only really saw them in high detail in cutscenes for the most part while the majority of resources could be dedicated to our single main character during most gameplay, then things would look different.
That would be a generational leap, not a Switch Pro.
@ Christopher
"He is wrong with what I quoted. I didn't deny that new hardware isn't better, but TFlops doesn't "change" measurement based on age. That's where he is wrong. TFlops is specifically a hardware configuration's ability to process 1 trillion calculations per second. That doesn't suddenly change to 1 trillion for current hardware but 10 trillion for last generation. TFlops is a measurement. Saying it changes is like saying 1 cup for ba...
@ DiRtY
4 tflops is 33% of 12. meanwhile 1440p has about 45% of the total number of pixels in a 4k image. Expect either even lower resolutions then 1440p to be common or for graphical downgrades in other areas to take place. I think the games will still look good, but I really doubt it will be as simple as the difference between 1440p and 2160p. Plus many Series X games will likely have performance modes that drop the resolution. Don't be surprised if such modes are axe...
The fact that they had to discontinue 2 separate consoles prematurely to avoid confusion just proves that the naming convention is bad, and even they knew it.
A new generation of consoles shouldn't have such a weak name that it requires all of these extra measures in the first place. The fact that even they saw the confusion coming a did nothing is pretty ridiculous. Just come up with a better name at that point. That is kind of the purpose of a name in the first place...
The new systems run on the RDNA 2 microarchitecture. The One X was still on the old GCN microarchitecture. RDNA 2 gets significantly more performance flop for flop than GCN. That is why the Ps5 and Series X both actually have a bigger lead power wise over last gen systems than the flops would suggest. That plus hardware accelerated ray tracing is a pretty nice feature that the Series S will have.
Basically the Series S has a massive advantage CPU and hard drive speed wise ...
Honestly I'm more surprised that they aren't releasing the games individually on a month by month bases as a year of Mario sort of thing. Outside of backwards compatibility on certain consoles Nintendo has always been really bad about making older games available at a reasonable cost. A collection would almost be a step up for them if it wasn't timed.
Even this very trailer says coming November for Series X (which is all we officially know about the Series X release date) and Coming Soon for PS5. Usually, if it was an actual deal, they just would refuse to mention that it is coming to PS5 at all.
Netflix is actually doing great. It is making about 5 billion in profits each year these days. The reason most streaming/subscription services don't make profit is because they are focused on gaining market share. Basically if you can underprice goods and lose billions early on, you can out compete everyone and overprice them later. As soon as Netflix's subsciber growth slowed down, they started focusing on making a profit to keep their share prices afloat.
Gamepass on...