Tired & Agitated

coolbeans

Moderator
CRank: 23Score: 367870

They'll absolutely love the mayhem *if* they take to the rubber-bones physics system.

22h ago1 agree0 disagreeView comment

An easy recommendation for PS players looking to goof off with friends. The little things like locomotion, cosmetics, etc. make it a better 'rubber-bones fighter' than Gang Beasts imo.

2d ago 4 agree1 disagreeView comment

And I get that too, even if I didn't. There are some great qualities to it.

6d ago 0 agree0 disagreeView comment

Haha. I knew Gutterpunk's name would pop up before reading.

8d ago 0 agree0 disagreeView comment

But... Helldivers II is technically GaaS and that deserves continued support.

9d ago 6 agree6 disagreeView comment

You only need to scroll up to see this in the description: "Concord is already shaping up to be a heavyweight hero shooter I could easily see competing with the genre’s giants."

9d ago 0 agree1 disagreeView comment

id would deserve major props if they rolled the dice on *either* of those choices.

11d ago 0 agree0 disagreeView comment

You do you, bro.

12d ago 11 agree5 disagreeView comment

If we're being honest, that's not really a *huge* hurdle to overcome, especially if comparing launches. From what I've seen, it could be a pleasant surprise if you're able to mute the obnoxious personalities and focus on mechanics.

13d ago 8 agree22 disagreeView comment

I'm always suspicious of high Destiny/Destiny 2 scores, given the final result I've played. I mean, it's great if The Final Shape actually *shapes* up to be a fitting and resounding conclusion for fans, but it's amazing just how Bungie were able to drag their heels on this story for so long.

15d ago 1 agree4 disagreeView comment

Same here. But there is something to a certain game or storytelling concept that pushes me to being more excited than I typically am. Even if they were silly distractions, the meta-commentary and genre shifts in the Time Breaker episode (along with the writing) were the perfect kind of Remedy goofiness. It's damn near impossible to think of another big-budget developer doing that sort of thing.

16d ago 0 agree0 disagreeView comment

Not exactly the vote of confidence you want to see for a live-service game.

19d ago 1 agree0 disagreeView comment

Worth noting that I *am* in the minority opinion on this one. I'll fess up to that. The critic/user average seems to value it as a pretty good game.

31d ago 1 agree0 disagreeView comment

Not yet. I know you've heard this song and dance before, but some recent rumors suggest Martin has a near-completed manuscript primed for editing.

31d ago 3 agree0 disagreeView comment

No more fun videogame distractions until Winds of Winter is published, George.

31d ago 7 agree0 disagreeView comment

It was pretty mediocre aside from a few cool moments. I still clearly remember its 1st-person space station level, but the rest is way fuzzier.

31d ago 1 agree0 disagreeView comment

Everyone knows you're correct b/c you added the fire emoji.

32d ago 0 agree0 disagreeView comment

-"Probably a difficult task to interrogate a game."

It takes extraordinary skill.

-"I don't know if this review was written by a faulty AI or a human who has a thesaurus but doesn't know how to use it."

The latter.

32d ago 0 agree0 disagreeView comment

Weaving technological advancements *into* a larger narrative isn't a new phenomenon. And the trailer did a good job of showing us why it's a crucial item for humanity's survival.

39d ago 1 agree0 disagreeView comment

Credit to the hilarious thumbnail.

41d ago 0 agree0 disagreeView comment