From the mouth of the horse(s) themselves, jrpg's came first to the 360 because that was the first current-gen developer kit available. Capcom - whose recent comments seem to have been taken way out of context and twisted to match any poorly endowed fanboy's fantasy - developed on the 360 for this reason, and to reach a wider, Western audience.
There's a few unqualified remarks in that article that paint a prettier picture for the 360 in Japan than reality suggests.
- Capcom made a few timed exclusives for the 360 because of it's popularity in the UK and NA, but also because it was the first current-gen system available. The same goes for the recent jrpg craze: It's not an issue of the 360 actually becoming the dominant jrpg console, it's just that it's dev kit was available before the PS3's.
- BlazBlue is a...
???
Only in North America was the demo just recently released; Europe and the rest of the world have had it since February 5th. North Americans had to pre-order the game if they wanted the demo early, which apparently lots of people did.
Given your name, I'd expect you to be aware of the demo's availability in Europe?
Wait a sec! GTA 4 we know is a success, but we don't know anything about TLAD yet. MS has announced that it made more money on its first day than any other Xbox Live release, but then it was the most expensive at $20, so that really doesn't clear much up.
Hopefully Pandemic rediscovers it's form with this one. I loved Battlefront 2 and Mercenaries 1, but as the article says, their recent contributions have been an utter disappointment.
A year extra in the market and a cheap base model. The PS3 has nevertheless sold just as many units per quarter as the 360, and this while facing much fiercer competition than the 360 ever did.
I think K2 has definitely set a new standard for:
Immersion: The graphics and sounds are perfect. The level design is grea. The only minor gripe is the amount of swearing - it gets old really fast.
Gameplay: Everything in this game works. There isn't an idea/concept you'll encounter that feels that it should have been fleshed out differently, or is incomplete. The controls are fine.
Story: It's a love it or hate it affair, but it's far from t...
Is AnalogHype's disdain of the basic rules of grammar enough to make you sick?
This article sucks fart.
I've never had a problem with the controls, but then I don't expect every game to have the same 'feel' to it.
The fact that DVD player sales were ten times BD sales doesn't suggest that people are turning to digital distribution anytime soon. It just suggests that DVD is the most common type of media, and that BD is the newcomer, nothing else.
Where are the numbers for digital distribution?
They're definitely one of the better ones to crop up in recent times. Outside of the syndicated sites, they're pretty much all that stands between us and the oceans of crap spewed out by self-styled 'editors' who write like they're constipated, and the self-righteous zine's like Edge, who are staffed by editors who are constipated.
Why do people want this game exported to NA/EU? From my experience with the original and from what I have read of this iteration, Yakuza 3 is not a game that's going to dazzle the non-Japanese market.
There's nothing explicitly wrong with focusing on third party support at the expense of first party games, but only as long as those third party games are exclusive or contain some sort of incentive to be played on the 360.
imo, the financial crisis has killed the relatively short era of third party exclusivity. I would be very surprised if we even see many more deals like the MS purchase of GTA4 dlc ever again.
I hope this leads to revamped gamer tags. The current ones are nice, but a little too basic to be interesting.
Halo is the Mario of the FPS world. If I were the parent of a pre-teen/teenager, I know it's the only FPS on the market right now that I'd let him play before his 16th or 17th birthday. Hence its close to 10 million units sold and popularity amongst the prepeubescent.
Killzone 2 on the other hand is directed at the hardcore audience of twentysomething/thirtysomethin g males. It's not going to reach 10 million units sold, but it's still going to be a resounding success.
That's an excellent review. Loot Ninja are one of few amateur sites that actually believe in journalistic integrity and, heh, grammar.
I haven't had a single problem with K2's controls or online play, but then I don't expect every single game to have the same feel or controller layout, so maybe I should excuse myself from this conversation. And yet something's there to be tweaked since Guerilla Games have announced that they're looking into refining the controls, after making it clear they didn't think they needed to.
I wouldn't say that Killzone 2 was overhyped. It was given a pretty heavy set of goals and for the most part it's already reached them (we'll need to see how it moves consoles before declaring it a complete success for Sony; it's already a success for PS3 owners).
Now that aside, I have absolutely no idea what the article was actually about. Was he trying to issue a warning about hype?
I thought SE had announced that the majority of games its released on the 360 were not exclusive, but were rather developed on the 360 first because of the availability of 360 kits versus the availability of PS3 kits.