this is one of those games that, even if it gets mixed reviews, will probably continue to enjoy a small cult following.
good review.
i always thought this was a franchise worth going back to. glad to see Lara getting some well-deserved love.
i think this option to buy the bonus content independently shows confidence in the product and forces companies to put more effort in the stuff they want us to pay extra for.
a friggin MRI suite?! WTF LMAO, Rob, u r a friggin nut! well done!
the world is too small a place nowadays to not brings all games 2 all gamers. there's nothing wrong w/ more fans. just b/c its not as big in the US as in overseas doesn't mean there isnt a place for it here.
if you own multiple systems, and you're spending 60 bucks on a game, you have a right to know the difference between the system so you can decide for yourself which console title you want to buy. just because people abuse the existence of these comparison videos doesn't mean there isn't any worth in their existence.
i have high hopes for this sequal ....
if anyone has the best chance of pulling this off right out of the gate, its Apple. i'm cautiously curious.
i don't like the sound of this - it gives me a very Kinect feeling. some things MS does well, some things they don't. this is a don't.
this game proves you can still have fun on a 2D platform. look like a great away to avoid doing real work while stuck in front of my computer.
handheld gaming devices need love, too!
notwithstanding his disclaimer, i think the writer in fact did lose his mind - but its still a fun article.
for what its worth, the tournament edition sticks have the ability to "program" move sets.
don't worry, Chad, Move & Kinect will make all these gaming mechanics obsolete w/ their great gaming library and stellar 1:1 responses.
good idea for an article and interesting take on the subject - maybe if certain games, like 1v1 fighting games, could include different difficulties of playstyle the way they incorporate levels of difficulties - perhaps an "easy" button mash system and still maintain the alternative, more sophisticated mechanics for hardened veterans. then, in online play you could add another prefernce when finding opponents to include play mechanic options.
ur absolutely right. for casual gaming, it really won't make a difference. for competitive SSFIV players who actually study the framerate of each character's moves, its something worth noting - i wouldn't be surprised if some of the top pros could actually tell the difference from one console to another.
free doesn't always mean good - it just means free. when u make a crappy free product, consumers r more likely 2 go pay for the competitor if its better.
i love it! don't mince words n tell em what u think! no apologies! get ur act together, playstation!
not "need" in the sense that it was perfect, but "need" in the sense that they knew it would sell the way it was, and that they perhaps have a disinterest in reinventing the wheel. I think the FF franchise is awesome, but that maybe they know they can get away with not incorporating co-op where some other titles are finding themselves forced to include just to keep up w/ the competition. i think it was more pompous laziness than than some sense that it was perfect (and, ...
i love the article, and the idea. the more the merrier. jon, i'm wondering what you think if i said maybe square enix didn't incorporate co-op out of some sense that they know they simply didn't need to?
welcome to the age of information ...