probably just when it is autosaving out loading new areas.
Freezes for just a sec or 2...one time it did it for a good 5 seconds for me tho. Nothing major IMO...just stutters a bit when it needs to save.
yeeep
I'm amazed at the delusional people that want to love the game so badly that they say the input lag doesn't exist. Bring it up and they flip out. I find it funny myself. EXAMPLE, post 13...seriously you are an idiot dood.
However the lame "weight" argument is bs. It isn't just movement that is sluggish...EVERYTHING is. Fire you gun, it has input lag. Hell, even the menus have input lag, wtf? When I die and have to hit X to respawn it takes a fe...
dunno wut you are talking about yourself.
Get near an enemy and hold down the ironsights button. Your flashlight comes on and you lock onto the enemy. You don't even have to look around anymore because as long as you hold down the ironsights it will stay locked onto the enemy.
So since you use the shotgun so much, now it will be easier to get kills....your welcom :o
wut is the shotgun aim assist problem exactly?
It locks onto the enemy completely if you hold down the ironsights button. Is it not suppose to do that? I wish, cuz that is kinda silly that that ONE gun locks onto enemies like that....and the ONE gun happens to be a shotgun at that.
this is life and death man...it's seriouz business here.
you know all the uninformed 12 year olds are gonna eat this game up. Then get home and start playing it and go "wtf?". They will hate it....yes, they will loath it. But when asked if they like it? "OMG BEST GAME EVAR!!!!!!"
not that the game is bad or anything...but, ya, RTS Halo...cmon, slap Halo on an RTS to get some sells huh?
now commence the 12 year old Halo fanatic disagree attack on me!!!!
controller layout isn't the issue people are complaining about I believe...at least I haven't heard anyone complain of it.
any FPS would take skill on the console if they would stop putting in lame autoaim. Resistance is terrible online IMO because of the autoaim. It's like, well everyone sux so lets hold their hand and aim for them.
Killzone has a little autoaim. Doesn't really help tho. If you get your crosshair near an enemy and then use your ironsights it will snap to the enemy for just a second. Only lame thing is the shotgun has blatant autoaim. Hold the ironsights and it locks onto the e...
ya....everyone is using it now once they get the sniper class. ;/
first game tonight I've started seeing snipers and the game was practically full of them.
Haven't got it myself but I had fun killing them and taking their sniper rifles. No nifty cloak tho.
don't really care about it in singleplayer but for MP it is annoying.
by "delay movement" he means...for example...go to a MP game and quickly use your thumb to click your look movement stick in a direction. Watch how long it takes on screen to respond. At the minimum it takes like half a second. Which is half a second too long when you are fighting someone face to face trying to swing your crosshair over the enemy.
At a distance it isn't a problem cuz yo...
I saw the commercial for it 2 times on TV. That is all. I've seen the Halo Wars commercial like 20 times.
I agree, where was the advertising for the game? Plus the advert didn't even show gameplay. When you have the prettiest looking game ever made thus far (I believe...I've been playing it and I've played Gears and Crysis) why the hell not show the gameplay during the commercial?
I wondered this before and a bunch of people disagreed with me but gave no response...
wut exactly was the point of your post James?...
thought stupid posts like this weren't allowed. Wut's more sad...360 owners that talk trash about Killzone 2 or PS3 owners (unprovoked) that have to talk trash about 360 games in a Killzone 2 post.
I'll go with both.
It's funny to read this article after just reading a news post from hiphopgamer about how Killzone 2 sales are doing bad.
oooooh hiphopgamer...how stupid you are.
dunno bout returning it. It is a f*cking amazing game all around. Especially the multiplayer is gonna have some longevity.
That being said...and as you can see I'm a fan of the game...I can agree the controls should be tighter. I get the weight thing. They want you to get a sense of it. But the controls are so sluggish that it is frustrating. I had no prob with it in the demo. I guess because it was the first level and well...easy.
Right now I'm on the train. ...
the game hurt anyone else's eyes? After playing for just like an hour my eyes feel extremely strained. Maybe all the flashy lights.
....and back to playing now :p
...definitely a stupid article.
pretty fun. Been playing mostly MP. People that say the aiming is easier in MP and also people that say the aiming is better than the demo...dunno wut they are talking about. Feels the exact same. Only problem I'm having with it. Can't get a kill to save my life half the time cuz my crosshair zooms right by people when I try to inch it over no matter what sensitivty I put it on. Need a seperate sensitivty for looking around and for aiming in my opinion.
Other than that, the...
I'm sure PSP owners will survive. Guess you don't know how every single SH fan wants a SH1 remake. It is nice they are giving us one. Too bad I dunno where my PSP is...just not into handhelds. Hope they port it to PS2 or something.
that would be pretty sweet. Playing Quake thru my browser is really fun and how they implemented stats and friends and everything into it. If they made a Gears browser game like that, I'd definitely play it.
people say as an engineer you can have ONLY 4 turrets.
True but no one seems to be mentioning that if you have two engineers on a team and one engineer builds 2 turrets...well you can only build up to 2 turrets now.
So the turrets are cumulative for each team. Tho some maps it is lame when you get 4 turrets stacked in one spot or right next to a spawn point a tactician has put down.