"Many publishers are already abandoning the PC as a platform, citing concerns with piracy, or development costs."
It was hard to take the writer seriously after this line. The last 18 months or so has seen a continuous stream of publishers and developers either returning to PC, putting out a PC game for the first time, or demonstrating a renewed focus on the platform. Even before that, talk of the demise of the PC was reactionary and greatly exaggerated.
The Linux support is huge. Between this, Kickstarter, and the Steam client port, the number of games available on Linux is going to explode over the next few years.
@PockyKing
"Just Cause 2's world is HUGE, and that plays fine on all current consoles."
It's not the absolute size of the world that's an issue, it's how much of that world has to be actively processed. Games like Just Cause 2 and Skyrim work because AI and physics are mostly restricted to a relatively small local area, often much smaller than the total amount of visible terrain. Also, the number of AI agents and physics objects are ...
The GFWL store actually let me download and play it without ever purchasing it. It was just marked as "bought" for some reason (although it did mark my Robin and Nightwing bundles as no longer owned so it's not completely positive).
Point is, I'm not surprised they're having to do some upkeep.
I'm not positive, but I think they confirmed that it runs in ArmA III. Hopefully it'll drive awareness of the game in general. It's looking pretty awesome.
True, by far my biggest concern is the KB/M controls. Graphics are important but gameplay is king.
It's such a shame to see the potential for this game wasted. Considering the game has still only sold 1.2 million on both consoles across NA/EMEA, a good PC version had a legitimate chance at being the best selling SKU if done properly.
What fossilfern said. That was from a very poorly translated Japanese article, so I wouldn't worry about it too much.
Reading these comments, does anyone else get the sense that there's a very clear lack of consensus on what "linear" means? It seems to me that critics are using the "scripted, on-rails" definition and proponents are going with "anything that's not open-world."
I don't think it would be as much of a competitor as you expect. Apple's strength is in new or emerging markets (for which they deserve credit--they've done a very good job of anticipating tech trends over the last decade). However, they've had far less success breaking into mature sectors. Just think about every megasuccess they've had in the past 10 years: iPod, iPhone, iTunes, iPad...all products that beat (most) others to the punch. Yet, they've still had very limi...
As much as I enjoyed Deux Ex, I hope that's not the direction they take. There are already tons of games out there with optional stealth elements, but games completely focused on stealth are almost extinct.
I'm in the same boat, Saryk. It doesn't matter how good a game is...I could never enjoy it knowing the money I paid for it is essentially a donation to the advancement of online-only DRM.
That's not the author speaking. He's quoting Cliff Bleszinski from the Wired article he mentions.
http://www.wired.com/gameli...
"...with Steam having over 40 million and Origin having only 9.5 million – it has to be taken into consideration that Origin built that user-base in just over a year while Steam has been around for over a decade."
Origin has been around for years. They just used to call an Origin account an EA account and the Origin client EA Download Manager.
Do you have a source for that? I've looked and I can't find anything higher than 3 million, even for sold-in figures.
There's a lot of anger in the Steam forums. Apparently it's a pretty awful port. Shame.
I assume it would be similar to the Mac client, meaning making games available on Linux is still at the discretion of the developer/publisher.
It's still great news, though. I think Steam's presence has helped increase the number of Mac ports, so I would expect to see some of the same on Linux. If they can build it up enough, there are a lot of PC gamers who would love to make the switch. I know my least favorite part of building a new rig is spending $100 of my budge...
Agreed, and if they act on it and remove GFWL, they'll earn some serious good will from a lot of PC gamers (not to mention more sales).
Not surprising, I don't think many people were expecting official mod tools. I actually think the takeaway from this is positive; they've at least expressed interest in mod support, which bodes well for future releases. Also, in the big picture, every Japanese dev exposed to the benefits of the PC is a win.
The job listing is extremely vague. I'm not saying some kind of new console (or whatever else anyone wants to call it) isn't possible, but it's a pretty big assumption.