So 5 months passed since my last blog about this topic
http://n4g.com/user/blogpos...
and I think it's a good time to recap it with everything that happened since then.
Last time, I wrote about all three but this time I'm leaving Nintendo out since the next gen launch is just around the corner and Nintendo is not really ready to compete with Xbox One and PS4 yet. (I might touch this topic again once franchises like Zelda, Super Smash Bros and Mario Kart have hit the WiiU)
This time, I'm starting with Sony first. Sony definately made good use of the last 5 months by not only focussing on the PS4, but rather all of it's platforms. The PS3 received Naughty Dog's masterpiece "The Last Of Us" while the PS Vita recently got "Killzone: Mercenary" - which both are strong contenders for the GOTY award on their respective platforms. "Puppeteer", "Beyond: Two Souls" "Gran Turismo 6" and "Tearaway" are just the big titles that we'll see releasing this year and I think that especially the PS3 lineup shows how commited Sony is to supporting it's platforms so far into it's life cycle. All those titles scream quality and uniqueness which is not a given for a 7 year old console - as can be seen clearly at the competition.
But people don't seem to care that much for lifecycle support - and that's were the next-gen talk comes in. Some say Sony has a weak launch lineup for the PS4 and I'm not even disagreeing with that at first - Knack seems like a filler title, not like a game were you spend 60 bucks without questioning it's value. Honestly, I think that Puppeteer would have been a much better launch title to appeal to a younger audience but that's just me - I'll give Knack a chance and I'm sure it will be pretty solid, but right now I'm not convinced whether it's worth being overly excited for. Maybe that'll change until launch.
Then comes DriveClub, which was finally shown at E3 & GamesCom and definately made a good first showing - for a launch title. We still haven't seen much of it but what we've seen definately looks next-gen worthy and I think that there will be some positive surprises once we're getting closer to release. But with so many racing games (Need For Speed Rivals, The Crew, GT6, etc.) on the horizon it doesn't feel like something special and outstanding. It looks like a solid racer that's worth a purchase (especially through the PS+ edition) but not like anything people will talk about a year later. Amazon gave me a 50€ discount on Drive Club as a thanks for preordering the PS4 so I've already preordered the full game but I think that this discount shows that it doesn't even try to be a heavy-hitter in the first place ...so more or less another filler title? We'll see.
Now to Killzone: Shadow Fall - the real but only megaton Sony has for it's launch lineup. Everything we saw from this game looks stellar and thanks to the PS4's power old KZ-issues like framerate, input lag or missing fluidness are gone for good. Both single and multiplayer have received tons of gameplay improvements and coupled with the gorgeous graphics and cinematic atmosphere this game doesn't have to hide from the other FPS that are going to release this year ...in fact, I think that KZ:SF will be ahead of it's peers simply because of being developed for PS4 exclusively - unlike BF4 & CoD:Ghosts which also have to run on this-gen hardware. Especially in terms of cinematic presentation I don't think that any launch title for PS4 or Xbox One can come close to it.
So that's Sony's first party lineup that has to compete with games like Ryse, Forza, Dead Rising and Killer Instinct. But first, let's look at the Xbox One as a console.
In my first blog I said that I don't think all of this DRM stuff will be true. Much happened since then, in fact it was true - but most of it was reversed by Microsoft in the months after it's reveal in May. Some say it was because of Sony, Microsoft says it was because of gamers reaction, and most think it was because of abysmal preorder figures.
We probably won't learn about the exact reasons but it's only important that it happened and that Microsoft was right in making that choice. But all those reversals won't change the fact that they TRIED all of this and also replied to criticism very inappropriate more than once ("Don't have internet? Get a 360!"). So all of this leaves a bitter taste and the poor damage control after that ("We're looking forward to when the truth comes out!!") doesn't really make it better. Kinect got some mediocre previews but as a core gamer I'm not arguing about it's value - some see it as a selling point, I simply dont - same for the PSEye camera that's probably even worse.
Questionable strategy reversals aside, Microsoft is still convinced that it has the better launch lineup and of course I have to look into that when claiming that "Sony won next gen already". Let's start with Ryse, which on a first look seems to reinforce Microsofts confidence - but somehow fails to show that it's also fun to play. The fact that it was planned as a X360 Kinect release just shines through every gameplay released so far. Crytek, as always, focussed way too much on polishing the graphics while leaving gameplay and substance behind. Now the concept is great and the visuals are truly next-gen worthy but that didn't stop previewers from being revolted by it's clunky animations and boring gameplay.
Dead Rising 3 follows that somehow, although it's not that bad in this case. The first gameplay videos looked great because it showed a cool new concept but the second one proved that it's basically DR2 in an open world. The same mindless fun that loses it's challenge relatively quick and gets boring after you've tried out everything. Not to mention any framerate and graphic issues that some hands-on previews were complaining about. It's not a fiasco like Ryse but it's certainly not the mindblowing heavy hitter people were expecting after the E3 gameplay - so more or less in the same league as Drive Club.
Killer Instinct is, like all those F2P PS4 exclusives is not really worth mentioning for me ...it's just another Beat'Em'Up with a horrifying business model that no gamer should support. So still more or less a draw between both systems.
Then we're left with Forza 5 - and just like KZ:SF, this is the only real blockbuster title for the new console. The game looks simply gorgeous and definately next-gen worthy although I don't understand why there are still no weather effects - this should be a given in a driving game these days, especially after GT5 managed to do it so well.
But overall the Xbox lineup is just as weak/strong as the PS4 one - in my opinion there's no real winner in that department and every game has it's counterpart on the other system quality-wise.
But the blog is still called "Why Sony won next gen already" and now I'd like to explain why that thought was reinforced even further in the months since my last writing, and here's why:
First of all, I think that Sony's marketing department learned a lot in terms of their target group, the right marketing channels and effective announcement strategies. At E3 and Gamescom, we mostly saw the launch lineup, tons of indie announcements and the usual 3rd party stuff. The tremendous indie support alone would be worth writing a blog about and I think giving small developers the chance of growing on a home console will really pay off in the coming years. These guys will be so thankful for Sony supporting them that their next bigger projects might be exclusive to PS4 just because of that.
Back to the point, I'm expecting some huge AAA announcements in the coming weeks that are aimed at those who are not yet convinced by the PS4.
The conference for TGS tomorrow should get the ball rolling when The Last Guardian hopefully will be reintroduced for PS4. It probably will be accompanied by something regarding ATLUS / Level 5 / Yakuza / Persona / Deep Down and even if just one of those turns out to be true this could mean a lot in shifting opinions.
Until the VGA's in early December I'm expecting the real blockbusters being unveiled - projects from Naughty Dog, Santa Monica, Media Molecule and/or Sony London - which should outshine most of the stuff we've seen yet based on those studios track records. And thanks to the now much simpler architecture I think that we'll see either reduced development times (= more first party exclusives from each studio) or even higher quality titles than we got on PS3. Last but not least, there is still PS+ - by still pushing PS3 and now also the Vita, Sony is taking the value of PS+ into a league where XBL simply can't compete anymore. The value we gamers get from this service is still unmatched on any platform.
So my conclusion still is that Microsoft won't be able to hold up with all that - they blew out a lot of their ammunition at E3 while not making enough of an impact with it to really challenge Sony's long term strategy. The launch lineups are more or less on par and even though Microsoft has Quantum Break, Halo 5, something from Black Tusk and a few smaller games in the pipeline, in the end they simply can't compete with Sony's tremendous indie support and even less with their first party studios - especially not in the long term.
And after seeing how this gen turned out for the X360 and how the reactions are to all those reversals, I don't think that people can be fooled twice - since this time, they also are missing the advantages they had back in 2006 - price, release date and of course console architecture to some degree.
So my thought still hasn't changed since the last blog and I'm looking forward to seeing how it all turns out.
I'll probably write another blog in late December to see how it all went until then and I'd love to hear some thoughts about my opinion on all of this. Again, the main reason for writing this is improving my english language skills so also feel free to point out any grammar and spelling mistakes. Thanks for reading =)
Death Stranding 2 shows improved detail and performance on PS5 Pro, but the PS5 holds up well in both Quality and Performance modes.
Still looks great on PS5. I just can’t bring myself to spend $699 for mid gen console. I’ll wait for PS6.
Its nice to have if you have the cash. But honestly I think these mid gen upgrades should be CPU focused. Going from 10 TF to 16 is here nor there. And PSSR could still offer improvments even without that. As the gen goes on those CPUs are so poor and struggle. For example we're likely only getting 30 fps on GTA6. If it was a CPU focused upgrade that wouldn't be the case.
Josh Lamb - "Now we have a sequel worthy of Kojima's masterpiece mantle (and despite that awful subtitle, On the Beach). Kojima has tweaked tons but has done so without sacrificing emotional complexity and beautiful writing. Death Stranding 2 is simply more engaging to play than its predecessor."
The PSVR 2 is a fantastic piece of kit, held back by a lack of software support. With this in mind, will we ever see a PSVR 3?
PSVR1 sold around 10 million and PSVR2 sold around 1 million. I don't see any logical room for a PSVR3 unless they have something special. PSVR was basically PS Move for Sony, hedging their bets just in case VR was a mass market product, but it clearly wasn't. With news of Quest 3/s sales faltering badly and question marks over there even being a Quest 4 I highly doubt a PSVR3 is even being considered.
I doubt it, and PS2 VR is so good, I hope Sony continues to develop for it on PS6. Why not. They can expand the install base over this Gen into next.
given how quickly Sony themselves abandoned support for the headset, I don't see them taking another crack anytime in the near future. PSVR2 was so much more technically sound and delivered a much better experience over the previous model, but I think VR is losing its steam and many people were turned off from the first headset after it delivered somewhat underwhelming experiences due to the limitations of the original device.
I love VR and will continue to support it, but I'd be surprised to see a PSVR3 anytime soon.
IF there is to be a VR3, it needs to address the biggest missed opportunity that Sony is guilty of with VR2. that is it needs to support ALL of their VR titles, no matter what. The lack of full VR1 support for VR2 cannot be under stated. And even in the face of declining VR2 sales... Sony STILL has not taken the opportunity to address this omission.
I'd definitely get a VR3 if it supported not only its own but all of their previous works as well. Wireless certainly would be welcome reason as well.
Im a psvr2 owner I love it but I wouldn't buy a psvr 3 unless Sony made a real commitment to supporting it via games
Well, it's a little too early to say for certain what will happen, but you've made a convincing case in terms of the games; but I must caution you that the essence of a great game comes not from it's graphics or gameplay, but the perception of them.
You can't convince a GeoW fan that Uncharted is just as good, if not better in some aspects if they do not want to accept that (and vice versa).
let me anticipate the Xbox fans argument to shoot you down
..b-b-bu-but th-the cloud.....
Anyway, i think lots of people are forgetting a real ace up in SONY´s sleeve (which they are keeping quiet about it , on purpose) and that is gaikai. If i werent convinced already, i would buy PS4 just on the promise of playing some real gems of the old days via gaikai.
couldn't agree more ... and yes deep down just joined the club and it's looks amazing and gameply looks amazing as well and yakuza as well, and knack newest trailer looks great
Well it's nice to see someone point to the games as the winning factor, instead of raw power. Good read, my friend.
This has always been the case:
Software sells hardware.
Doesn't matter how much power is under the hood - if the entertaining titles aren't there, it could be made out of gold and it wouldn't move off the shelf.