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yokokoroma

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The Walking Dead As A Video Game

The Walking Dead's TV debut put it into the upper echelon of zombie fanfare. The result of which, has led to it's success on a grand scale. Of course, one could argue that it was successful as a comic series, but a comic could never do what a TV show could. As a TV show, The Walking Dead was introduced to many people who were unaware of it. Thus, leading to it's now, massive popularity, which has pushed it's namesake into video games.

The first of which was TellTale's, which was a well written and overall good introduction as a video game. However, it lacked a key element that such a game should have, and that is full control over the main character. This is a crucial aspect of any such game, as it immerses the player into the game, rather than making them an observer. It seems developers lack the insight to understand this.

The second game was Activision's Walking Dead: Survival Instinct, a FPS walking dead, which was horrendous, on so many levels. Yet, it was marketed and priced as a AAA title. The Walking Dead namesake can only do so much, sound gamers will call it as they see it. Survival Instinct was a failed attempt at a walking dead video game. In reality, it was Activision banking on the walking dead name, to make money.

In both, looking at and playing the game, anyone can see no real effort was put into the game, as far as mechanics go. It's nothing more than a low grade generic FPS, with the walking dead name attached. At this point, neither TellTale nor Activision has created a walking dead video game, that is 100% befitting of it's name. The ideal approach to what a walking dead game should be, is essentially what I want to point out.

First and foremost, a walking dead video game should be a third-person shooter. The basis of which, allows for better interaction with the environment. It also needs to be multiplayer (2-4), which is based on the fact that there are an abundance of characters. One may say, well...what if one of the characters someone's playing with is killed, in the actual story of the game?

My response would be, the game could do something like Obscure: The Aftermath, in which, if a character that someone is playing with is killed,(which does happen) that player must pick another character to play as. The next aspect a true to walking dead video game should have, is character skills (single, i.e. one per character), much like TellTale's game. For ex. Carley was a good shot and Doug was smart. Another aspect, that is present in Obscure: The Aftermath.

Now, one might say, you want a walking dead game to be like this Obscure game, but that's not true in the least. It is only the two aspects above, due to the fact, they fit into walking dead scenarios. Characters die, new characters are introduced, and they all posses one skill or another. The skill doesn't have to even be definitive (i.e. a marksman), just the ability to use a weapon (bat, pipe, knife, etc...), is skill enough. After all, the main goal is to survive, and protect the group.

The multiplayer aspect, is as one might expect, as far as two players go, splitscreen. (horizontal of course) However, due to the number of characters, an online component should be included too, that allows for 4 player co-op. Thus, offering something for both offline (splitscreen/couch co-op) and online (those unable to play in same location and or abroad) multiplayer fans.

The game's central theme should incorporate all of the following: freedom of choice, (unlike TellTale's game) in which characters (players) can choose to separate or diverge from group, resulting in a certain event (i.e. attacked by zombies, bandits, find a survivor, supplies, etc...) a variety of weapons, ( very limited ammo for guns) with an emphasis on melee weapons and use of environment to kill or escape zombies. A limited (car/motorcyle models) variety of vehicles should be incorporated as well, as this would provide a wide range of scenarios.

Therefore, missions would be varied, from saving a member of the group, to moving to another location. Every (major) action would have an effect on the game, and each action would have at least 4 outcomes, 2 good, 2 bad. Of course, many might say, well...this would take a long time and a lot of money to make. My response, would be, it's worth it, for a proper walking dead video game!

WildArmed4415d ago

"My response, would be, it's worth it, for a proper walking dead video game!"

Question becomes how much are the fans willing to play for it?

The production costs are already very high, and if they want to do a game w/ that big of a scope... it'll be hard to not only fund the game but to sell the game at a 60$ price point. Not even the publishers of Walking Dead (Show) would be willing to invest that much unf. It is a business and passion only takes you oh so far.

s45gr324415d ago

I say and still stand that travelers tale walking dead game is phenomenal. Now instead of a third person shooter how about a survival third person game. Hunting for food, makeshift weapons by scavenging the environment, deal with dehydration, hunger and stamina. Play solo or online.........

Jyndal4415d ago

With the current influx of zombie games, it's difficult to make anything that stands out. Personally, I enjoyed the Telltale game more than I enjoyed watching the actual show.

I'm waiting to see State of Decay, and the MMO (Class4) that it spawns. Right now, they're the only thing that's got my attention in the zombie genre.

s45gr324415d ago

What mmo and is it day z or is it another mmo. I agree telltale the walking dead got me hooked. I can't wait for a second season if there is one.

Jyndal4415d ago

It a MMO being developed with the State of Decay engine. So far it's being called Class4 (SoD was initially called Class3). As far as I know it's only for PC and 360.

s45gr324414d ago

interesting I will check it out :-)

70°

Xbox Is Alienating It’s Physical Game Players

Dive into the challenges faced by Xbox physical games enthusiasts. Read about the community's vocal response to recent changes.

Read Full Story >>
gamersocialclub.ca
jznrpg17h ago

If the full game isn’t on disc it’s not any different than a downloaded code.

Vits8h ago

Yep, and that’s been the case for Xbox for at least a decade now.
No doubt they alienated their physical media fans, but that happened way back with the Xbox One. What they’re alienating now are just the box collectors.

15h ago
darthv7215h ago

Speaking for myself... I pretty much stopped buying physical. Unless its some cool collector edition. I find it easier to just buy from the respective eshop.... if its not on a rental service that is.

ZeekQuattro14h ago

Going into the 7th gen I was staunchly against the idea of digital game. Even the few PC games I played were physical. It wasn't until digital only games starting catching my eye that I changed my mind. Now I buy mostly digital these days out of convenience but also because I have too many phyical games. SNES, GG, GB, GBA, N64, Dreamcast, DS, 3DS, GCN, Wii, Wii U, PS1-5 and Switch. That's hoarders level of gaming right there. 🤣

Anyway digital sales in several parts of the world, including here in the US have been on the rise. Factor in the Series S being the go two model for Xbox owners it just makes sense for Microsoft to scale back in regards to physical media. That and Xbox published games stay high on PSN. 😆

TheColbertinator12h ago

Unfortunate really since I am an avid collector of physical on Nintendo consoles and I bought Black Ops 6 on disc.

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50°

How Persona 5: The Phantom X's Wonder Compares to Joker

Wonder's role as Persona 5: The Phantom X's protagonist has thrust him into the spotlight, and there are clear parallels to the original's hero Joker.

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gamerant.com
270°

Final Fantasy XVI Xbox Launch Sees Weak Sales Performance, Fails To Enter Top 20

The Xbox version of Final Fantasy XVI has failed to enter the platform's top 20 paid games list, indicating weak launch sales performance.

Read Full Story >>
twistedvoxel.com
MaximusPrime_6h ago

On the other hand, FF XVI sold more than usual on PS5

Obscure_Observer2h ago

Day One Release vs One year later release with zero marketing to build excitement/hype.

Both Xbox and SE should know better.

MajorLazer2h ago

Also fewer than half the consoles sold compared to the PS5 so much smaller customer base.

lodossrage2h ago

I get that the game was older.

But so were Sea of Thieves and Forza Horizon when they came to playstation and those made it into the top download lists for awhile. So the coming a year later excuse doesn't really fly anymore.

Scissorman1h ago

look at stellar blade on PC. over a year later and it's already sold over a million copies. this has nothing to do with marketing or hype. the xbox audience, broadly speaking, just doesn't purchase games.

ravens521h ago

Excuses lol. Everyone already knew this would be the case. 90% of Xbox players don't buy games.

+ Show (2) more repliesLast reply 1h ago
CrashMania6h ago

If it ain't on gamepass, they ain't interested.

Great job MS for training most of your player base to not want to actually buy games, maybe SE will realise releasing FF on xbox isn't somehow going to help them match their exaggerated sales targets. Hopefully remake fairs better, probably will on Switch 2 at least.

Lightning7735m ago

You realize it got most of its sales on PS5 right? Not even the PC version did all that well. One platform will take most of the sales as it had moat of the hype.

Vits4h ago

No game, especially a AAA one, deserves strong sales after taking years to arrive on a platform and still asking the same price as everywhere else. You can’t just ignore a platform for that long and then expect people to be excited by the release. That cycle came and went already, there is no hype for it anymore.

Either you're all in from the start or you're not. This lazy, bare-minimum approach of tossing out a late port and calling it a day shouldn't be rewarded. If you're not willing to respect the platform, don't bother showing up at all.

crazyCoconuts3h ago(Edited 3h ago)

But the formerly exclusive Xbox games like Forza Horizon enjoyed great sales on PS even after years past their initial release.
Your references to deserving and "shouldn't be rewarded" implies that gamers are buying games based on some moral platitude that simply doesn't exist in practice.
Gamers buy games because they want to play them.

Vits3h ago

Nah, it implies how it should be. If gamers weren't the dumbass consumer class around, being played like freaking dumbass because they can't get over the hype for a freaking second and think if that purchase even make sense.

Chevalier3h ago

This is EXACTLY why they wouldn't and shouldn't bother im the first place. I can't remember which FF game launched on Xbox with the Switch and Playstation version and ONLY did 4% sales on Xbox. So lets not pretend these sales would have been better because if you believe that you are absolutely delusional

Vits3h ago

"Either you're all in from the start or you're not. This lazy, bare-minimum approach of tossing out a late port and calling it a day shouldn't be rewarded. If you're not willing to respect the platform, don't bother showing up at all."

Chevalier3h ago

Weird. How come you don't say the same about Xbox studio games that show up some YEARS/DECADES later as well?

Sea of Thieves
Grounded
Forza Horizon 5
Pentiment
Hi Fi Rush
Gears of War

Mostly at full price and selling well. Oh right doesn't fit your BS narrative

andy852h ago(Edited 2h ago)

In fairness they didnt. This was 16, 15 released on Xbox day one.

+ Show (1) more replyLast reply 1h ago
Relientk774h ago

Continual proof Xbox gamers don't buy JRPGs. Shocker

Chevalier3h ago

Wait but I was told by Xbox fans that they support FF and these franchises? Weird. Shocked

PapaBop3h ago

Honestly, if you're a JRPG fan, you're going to own a PS5, Switch or PC. Only benefit of owning an Xbox for JRPGs is all the money you save by not having any games to spend it on.

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