Back in 1982, Parker Brothers released the very first officially licensed Star Wars video game for the 2600.
"The Empire Strikes Back" was based on the Hoth Battle from the movie of the same name. You didn't have turrets, or Rebels fighting in trenches, or tow cables, or light sabers. Just you piloting a snow speeder on a scrolling 2D battlefield, shooting at AT-ATs. It took many shots to destroy it, unless you were lucky enough to hit the weak spot when it flashed. Then you moved onto the next one. Gameplay was typical of games of this era-- If you destroyed all 5, more came. More powerful than before. You could not beat it, eventually all your snowspeeders got destroyed and the game ended. They only challenge was getting a high score.
Multiplayer modes? Yes! But again typical for the era, that just meant you took turns with someone else.
Graphically it was pretty blocky. The AT-ATs and snowspeeders were shown in silhouette. Other than the Star Wars theme played beep-boop style at the beginning of the game and during "use the force power up" (limited invincibility), there was little here to convince you that you were playing a Star Wars game at all. (It's been derided as "Bird vs Camel")
Gameplay can be seen at https://www.youtube.com/wat...
Even back then as a kid who loved the movie, it wasn't that much fun. I recall playing in 10-15 minute spurts before getting bored and moving onto something else. It was even less fun than that other infamous movie game, "E.T." (supposedly the worst ever!)
I don't know the exact retail price of this game in 1982, but big name new games for the 2600 typically ran $29.99-$39.99. Adjusted for inflation, that's $74-$99 today!
In comparison to this game, Battlefront wouldn't seem so overpriced even with season pass nor lacking in content. $110 for both is about $45 in 1982 dollars, only slightly high for a 2600 game. Back then, we only dreamed of the day games would look and play as well as BattleFront. If you showed us that game, we would have lost our minds! We would have payed more than that easily to play it.
I'm not saying that Battlefront is pinnacle of Star Wars games. Just giving a little perspective. So many gamers today act like they are constantly being ripped off when they don't realize how good they actually have it compared to the past.
Skewed and Reviewed have posted some gameplay from the new game.
The legendary composer celebrates forty years of game composing with a new collection.
Travis Bruno of Capsule Computers writes:
"There is a reason that the Castlevania franchise is so beloved and even is seen as part of what started the whole metroidvania genre, given that half of the franchise’s name makes up the genre of course. These titles see players explore vast, generally 2D limited locations where players will battle against all different manner of foes, unlocking new powers and weapons along the way that will help them gain access to previously unreachable areas or breach a barrier blocking their way. Throughout the years, these metroidvanias have each added their own unique takes and quality of life features to try to set themselves apart and make a mark of their own, but how about one that sticks almost as close to the original Castlevania as possible?
Chronicles of the Wolf happens to be just that as Migami Games has made sure to stick as close as possible to the original Castlevania elements for better or worse while putting their own lore on things. Does this retro approach that adheres heavily to the old-school formula work out well for this one or was this hero’s adventure better left for the wolves?"
'Adjusting' your point only on inflation rates is wrong because you should also take under consideration what is the standard practice and expected quality in both time-lines you have mentioned.
Today when we pay $60 we expect a full game, which means a SP campaign and a multiplayer component.
When a game launches with out one we automatically react as if you are cheated (not in the case of 50 hr long games).
Publishers just put salt to injury when they have you pay 60 for a limited content game then try and convince you shell out another 50 (season pass) to get the 'full experience' which was supposed to be included in the original game.
Back in the ps one/ ps 2 era games were $20-$50 with sp campaign, multiplayer campaign, free unlockables, mini games, alternate paths, map editors, cheat codes, multiple endings for freeeeeeee. Sorry, but I need content in my games which indie games provide in spades.