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Does Pixel Count Really Matter?

Smell that? Yep, it's that magical time of year for games to come out. A show of the games having the latest tech, the evolution of gameplay, and of course the endless bickering between people over trivial things. Tis the season I suppose, but a rather interesting piece has come out over the latest iteration of the Assassin's Creed series, Assassin's Creed Unity, coming only to current-gen and PC. We've seen a lot of what French Revolution Paris has to offer and people are understandably hyped. However, something that was revealed recently says that the new game will run at 900p at a locked 30 fps on both consoles. Now people are asking the usual questions. Is this all what next-gen has to offer? Why is Ubisoft always so stupid? Why do AAA games never deliver on hype? Allow me to throw a question into the mix.

Why does it matter?

Of course the resolution and frames-per-second battle has been going on far longer than AC Unity's conception, but I ask everyone reading this to honestly think. What is a pixel? It's the smallest element that is displayed on a screen. What is resolution? It's the number of pixels output horizontally by pixels output vertically. The current max that games have been going for is 1080p, which is 1,920 pixels wide and 1,080 pixels high. So AC Unity is 180 pixels shy of being the current max for consoles.

So yes, people are crying foul and complaining over a mere 180 pixels that I can't even tell the difference anyway, and I doubt a lot of people can either. The problem comes in when you really start to separate graphical fidelity and design between resolution. Case-in-point, there was a certain game a few years ago which output 1080p and attempted 60 fps. I say attempted because the game struggled to stay there, but moving on. So by current gamer logic, that game that ran at 1080p is better looking than AC Unity. Well, the game I'm talking about is the infamous Sonic the Hedgehog, also known as Sonic '06 to most. The game was a buggy mess, the general design was terrible, the graphics were hardly impressive, people looked like mannequins, and the game largely consisted of ugly textures that were painful to look at. But the game ran at 1080p, so it's clearly better looking than AC Unity, right? The Last of Us ran at a meager 720p at 30fps, but did that stop it from becoming one of the greatest games of last-gen and winning tons of Game of the Year awards in 2013?

If people want to play the numbers game, then I can too. AC Unity has promised at least 12,000 active NPC's on screen at a time, 1 in 4 buildings can be accessed without a loading time in between, the recreation of Paris is a literal 1:1 scale of real-world Paris, and has literally hundreds of buildings all rendering with stunning detail. So out of all these numbers, the 900p and 30 fps are the numbers that stick?

Starting to see what I mean? While the difference between 30 and 60 fps is definitely more noticable, the game being 900p instead of 1080p does not matter. A crisper image doesn't mean anything if the game itself isn't pretty to look at. Just because I can stare at a piece of crap with glasses on doesn't change the fact that it's a piece of crap. This is where the true idea of graphics come in. Not in output, but in design, and many games thankfully prioritize design over output. I dare you to look inside the Notre Dame cathedral recreated and tell me that it doesn't look beautiful.

These are some of the moments in the community which make me ashamed to be a gamer. Have we gotten so bad as to rely on numbers instead of our eyes? Must we really argue that Ubisoft did this to keep the game virtually the same looks on both consoles? That happens anyway with most multi-platform titles, so why does it matter now? To be honest, it's hard to have fun talking with people about my favorite games when most of gamers want to do nothing but argue over a meaningless number. A game that looks pretty looks pretty, it's as simple as that.

If the reason most people are fighting is because of proof-of-concept that Sony and Microsoft promised with the new hardware, then that's even more silly. Just because a game is just whisker-shy short 180 pixels does not make your $400 system useless, and the idea that it would even come close to doing that means that you are one picky person with a very loose wallet.

If you still aren't convinced that these numbers amount to nothing more than cannon fodder for purists, then I'm sorry I couldn't convince you. However, if you need me, I'll be having fun playing pretty games, regardless of missing pixels.

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xHeavYx3915d ago

I think you are missing the big picture. It's not about a hand running at 900p vs 1080p, it's about how Ubisoft lowered the PS4s resolution deliberately, even if they didn't have to. Sounds even more suspicious if you take into account that MS and Ubi have a DLC deal

TheUpbringer3915d ago (Edited 3915d ago )

But it comes back to the same question, does it matter? It's not like they're bumping it down a ridiculous amount to match, it's only 180 pixels. It seems people are more concerned with actions rather than effects. Had they axed actual game content and size to match, then yeah, that's a natural reason to be upset. But when it's a meager 180 pixel difference, it's nothing to get up in arms over.

xHeavYx3915d ago

That 180 pixel argument is flawed, and just because you don't notice the difference that doesn't mean it's less important.
You don't see car manufacturers lower their supercars top speeds to match their competition, do you?

TheUpbringer3915d ago

We're talking about publishers who have no competition between systems. Saying it's the same as cars lowering topspeed to match competition is like saying it's the same as Sony lowering the quality of their own exclusives to make the XBone look better. And when it comes to games, if something isn't noticeable, then it doesn't matter in the eyes of a normal gamer.

xHeavYx3915d ago

Again, just because you don't notice, it doesn't mean that it's not important, and like I said, Ubisoft lowering the resolution (especially when MS has a DLC deal with Ubisoft) is just BS

Christopher3915d ago (Edited 3915d ago )

Yes. It does.

Developers should be programming to the strengths of each console and not the weakness of it. If the XBO is better at processing AI, then give it better AI. If the PS4 is better at resolution, then give it that resolution.

And it's not 180 pixel difference. It's a 633,600 pixel difference. That's more than 1/3 of a 1080p image. The only reason it's harder to recognize for some is because they use smaller screens and there is software upscaling. But, you look at it on anything 32" or higher, you'll easily notice the difference even with the upscaler.

Your title is way off about what this is about, though. This is about developers programming for the lowest common denominator. An issue we had last generation and one we're having this generation. What's the point of that if we can just buy a $500 PC and not be constrained at all?

ginganinja3915d ago (Edited 3915d ago )

I agree with the article, and I don't think you can automatically assume that because one consoles resolution is usually higher then it must have been deliberately lowered in this case.
It could also be, they started off with the resolution locked and are using any extra power to improve performance in other ways - ways which may improve gameplay more than just definition.
Remember we're still relatively early in the console cycle, and with AC games coming out yearly I'd think it's inevitable that some corners are going to be cut to get the games out.

SilentNegotiator3915d ago (Edited 3915d ago )

"But when it's a meager 180 pixel difference"

Um, nope. It's the difference of 633,600 pixels. Over HALF A MILLION pixels. You'd be right if video games were displayed with a SINGLE row of pixels, but they're not...they're displayed with a vertical and horizontal count of pixels.

1920*1080 = 2073600
1600*900 = 1440000

darthv723914d ago (Edited 3914d ago )

Personally, no. resolution does not matter. 1080p on the PS4/XB1 is the same as 1080p on the PS3/360. It's just a number.

We could have a 1080p version of Pong and what it would be is a higher res version of Pong. Resolution is akin to clarity not detail.

Resolution does not make a game fun to play or win any awards. Story, game play and creativity with both new and old ideas tend to do that.

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Kavorklestein3915d ago (Edited 3915d ago )

Cgoodno... you are forgetting something... First- It doesn't really matter for the most part... and resolution shouldn't affect your enjoyment of an awesome game, as long as it runs smoothly. AND- If you remember Watchdogs, the PC version is not guaranteed to be flawless either... especially coming from Ubisoft.

If resolution discrepancies didn't matter to Ps3 fans last gen, then they SURELY don't matter to Xbox One fans now... Even when we compare the Original Xbox to the Ps2...the PS2 rez is inferior on multiplats. Playstation has NEVER had the lead for gfx even comparing PS1 to N64 .... so there's no room to flaunt about gfx UNTIL the PS4... and even then, it's mostly irrelevant to enjoyment.

The script can't be flipped either, because the people who USED to NEVER care about resolution- (playstation gamers) suddenly DO care??? Either Playstation fans have been lying about pixel count being important since the PS1, or they have no room to brag for FINALLY having a graphical edge now...

It either NEVER matters, or it ALWAYS WILL... flip-flopping between the two proves that sometimes- Blind loyalty is JUST blind loyalty.

Christopher3915d ago

1. Enjoyment: This isn't about enjoyment. It's about "does it matter" and as it relates to hardware, it does. If all I wanted were good games, I could stick to a 3DS.

2. PC Version: I'm not sure how that relates at all to anything being discussed. I agree, the PC shouldn't get shafted either? Otherwise, it does nothing to target the discussion here rather than make it even larger of an issue as it relates to PC gamers.

3. Whether it matters based on last gen stuff: I don't see how this is at all about the topic at hand. Whether or not whoever had the lead, what matters is programming to the strengths of the consoles. Last generation, 360 came out on top because of how hard it was to utilize the PS3 cells. It also had the best online environment and the best infrastructure. This generation, the PS4 hardware is the better hardware for pushing graphics while the XBO still beats the PS4 at online and firmware.

Again, though, not sure what that has to do at all in relationship to my argument that developers should program to the strengths of the consoles rather than the lowest common denominator. If they only go for the most basic requirements, what we get out of this generation as far as advancing the games we play is not much at all.

I have no clue about who cares about what since you can't pinpoint it to one fan group or another. To do that as you have is fanboyish of itself. You're essentially saying every PS3 fan said one thing while every 360 fan didn't say another. Last I checked, some people from every group cared and some people from every group didn't care.

4. It's either or, not both: You're turning this into a fanboy war to suit your sake of argument based on your previous paragraphs regarding what you think mattered to people of one console and not the other. It's a losing argument that only seeks to drag the conversation down and ruin it with fanboy talk and material not at all about whether or not developers should program for 1080p if they can or if it's okay if they don't.

Kavorklestein3915d ago (Edited 3915d ago )

No I'm not trying to be a fanboy... I'm saying no matter who said what, or who DIDN'T say what... It really didn't affect most people's enjoyment of a console or it's exclusive features, exclusive games, or exclusive perks... and honestly, it didn't really MATTER enough to most people to sway their loyalties or agendas. It's all about gaming and enjoying it. Not about whipping out E-penises and arguing whose is bigger from what camera angles...

The point is... it DOESN'T matter, at least if the saying "history repeats itself" has any truth to it. If those same people suddenly DO care about perfomance more than anything...then their decision to ignore lesser performance last gen... for whatever reason- proves that it was ignored JUST to be supportive to a console for blind and ignorant reasons and it just-so-HAPPENS that the power advantage is in the PS4'S favor this time around.

It's not that the xbox one sucks... it's that Sony gamers would say it does... even IF it WAS more powerful than the PS4. Last gen showed that example pretty clearly... whether it really was dev's faults or if it's all a PR lie Sony made up to cover their ass, we'll really never know..

If fanboy opinions won't be swayed by facts, then what's the point of acknowledging ANYTHING the Microsoft hate club has to say??? Whether factual or not?
More importantly... why do people spend so much time arguing and fighting about stupid crap like resolution? It doesn't CHANGE the rez... and it doesn't usually CHANGE the amount of fun you'll have playing a game.
Rez matters... but only to a degree. Playability, framerate, and gameplay mechanics are FAR more important tbh.
And- don't try to dodge so hard bro... did you NOT say: "What's the point of that if we can just buy a $500 PC and not be constrained at all?"
??????

Christopher3915d ago (Edited 3915d ago )

***No I'm not trying to be a fanboy***

Agree to disagree

***I'm saying no matter who said what, or who DIDN'T say what... It really didn't affect most people's enjoyment of a console or it's exclusive features***

Then you are not really a part of the conversation at hand, are you? This topic is about whether pixels matter, not whether the game is enjoyable or not.

Look elsewhere for the 'is it enjoyable' discussion.

***If fanboy opinions won't be swayed by facts, then what's the point of acknowledging ANYTHING the Microsoft hate club has to say???***

I thought this wasn't about fanboys?

***More importantly... why do people spend so much time arguing and fighting about stupid crap like resolution?***

Why do you spend so much time arguing against it instead of just skipping the conversation? I don't go on sports sites and question why people there talk about who's better, some dead pitcher versus some other dead pitcher. They are have a conversation about that. If I have nothing to add, I should probably not join in on the conversation.

***It's not that the xbox one sucks... it's that Sony gamers would say it does... even IF it WAS more powerful than the PS4. ***

Again, how is this on topic? Again, you say you're not making this about fanboys? You're confusing the hell out of me.

***And- don't try to dodge so hard bro... did you NOT say: "What's the point of that if we can just buy a $500 PC and not be constrained at all?" ***

Dodge what?

The fact is that if you buy hardware that is capable of better graphics, then what's the point of buying it at all if they don't program towards that.

I don't see what is wrong with that statement.

The Xbox One has lots of sweet OS features. If no one ever utilized them, such as achievement trackers and the like, wouldn't you question why not? I know I sure as hell would.

And the PC is the only hardware out there that isn't constrained on every game by framerate or resolution limitations from developers. So, if you are not getting the benefit you wanted out of your console, why do we even have them? Why aren't we all just back on PCs where we can all make the decision on what resolution, framerate, and other features we want out of our games?

Sashamaz3915d ago

I don't know about you but I notice the difference so yes the pixel difference does matter.

DragonKnight3915d ago (Edited 3915d ago )

I've made my stance pretty clear about graphics many times, so I won't go into what I think about their importance.

I will however state that the issue isn't whether or not the GRAPHICS are important, but whether the GAMERS are.

Ubisoft has sent a message with this move. The message is "we can program our games to be the absolute best they can be on the PS4, but we don't want to, so you shouldn't expect to have anything more than what the Xbox One can handle."

This tells us, once again of course, that Ubisoft cares more for Microsoft's business and PR situation than they care about their consumers. I find that to be funny considering that Microsoft is in no position to turn down Ubisoft's games, so Ubisoft shouldn't care if Microsoft wouldn't like the Xbox One version being less than the PS4 version. After all, AC Unity wouldn't even be the first game where that was the case.

I personally haven't ruled out that Ubisoft bit off more than they could chew when it came to AC Unity, and are deciding to throw the PS4 under the bus to cover it, but in any event the graphics are simply the catalyst, not the core problem.

Choosing to purposely weaken your game in the interests of a single platform holder that's in the weakest position smacks of a bad business decision, and clearly didn't have the intended results that Ubisoft wanted. Everyone knows that the PS4 is the better piece of hardware and that discussion is happening right now. What matters is that Ubisoft continues to show that the bigger a company gets, the more out of touch they get with their userbase.

If anyone thinks this is just because of a few pixels that no one will notice, remember that graphics isn't the only thing that publishers/developers can gimp in the name of parity. Parity is taking something from one to prop up another. It is forced equality and shows disrespect to the group that has had something taken from them, doesn't matter what it is.

mechlord3915d ago

I just wanna come out and say you're dead wrong assuming the difference is 180 pixels.

900p, 1080p doesn't mean the number of pixels on a screen.
Its the resolution of the screen and that number (900 or 1080) is the number of pixels in JUST ONE DIMENSION of the screen

900p= 1600×900 =1440000 pixels on screen =>(a)
1080p=1920×1080=2073600 pixels on screen =>(b)
(a)-(b) = 633600 =>(c)

(c) represents 44% of (a) => (b) represents a 44% increment from (a)

Now you tell me if a 44% difference matters or not.

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Adiba from NoobFeed writes- The pace might have been much better with a mid-run checkpoint system, more visual diversity, or a skip button for parts that were finished. Nevertheless, Lost in Random: The Eternal Die is a creative and captivating game. Even in the crowded rogue-lite genre, it provides a feeling of uniqueness.

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Rematch director says there’s “room for more than one take of football”

In an industry with countless FIFAs, sorry EA Sports FCs, Sloclap’s Rematch is a brilliant arcade football game that feels incredibly unique. Putting players in the shoes of an individual player, the new multiplayer game is essentially Rocket League without the rockets and cars… it’s football.

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Scissorman23m ago(Edited 23m ago)

Yeah, remember NFL Blitz.

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It Shouldn't Take Expedition 33's Success to Remind Square Enix That Turn-Based Still Sells

TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.

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Relientk772h ago

True, but if it does get it through their thick skulls, then that works.

Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.

DivineHand1252h ago

While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.

Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.

When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.

I personally would be happy with either turned based FF or the real-time combat version we see today.

Shane Kim1h ago

Remake and Rebirth have "turn based" if you set it in the settings.

andy851h ago

Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF

Tacoboto1h ago

Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.

The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.

CrimsonWing6950m ago

Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.

The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.

Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…