(Spoilers - Duh)
I'm a big fan of the "D. Souls" series of games. I do very much like the challenge they present and the dark, mystical settings. What I gravely dislike is when it uses these two things in a diabolical manner that wastes the player's time. Unfortunately, this is something that Dark Souls tends to do a little too frequently; Especially in the area/level known as "Anor Londo"
For a level that basically just consists of a church, hallway, and another building, Anor Londo is gigantic. The background sprawls back a mile with other buildings jetting up from a base that's deep and dark enough to be unseen (Yes, it's an obvious old trick to reduce rendering, but I think that it's done pretty well here with the atmosphere). The interior of the buildings are a bit on the bare side, but detailed. From a purely aesthetic perspective, it's pretty well done.
However, from a gameplay perspective, this massive level leaves a lot to be desired.
For starters, the bonfires. Each bonfire will leave you needing to use at LEAST one elevator and/or gigantic staircase. Being a game where you are purposefully meant to die with frequency, this posts a serious issue. The elevators take a considerable amount of time to wait for. The staircases you must climb are veritable mountains. You might need to use the elevator a second time and then run your ass around 50 yards to the other side of the rotating, lifting island to climb a second mountain of stairs.
Besides very directly wasting your time with stairs, elevators, and more stairs, part this monotonous exercise leaves a major window to be invaded. With the level boss basically requiring a partner, you are stuck climbing several staircases, (likely) fighting off a several batwing demons, a silver knight, and two royal sentinels. Yeah, try not getting invaded in that amount of time, and not having your partner (or yourself) killed by a cheater or much more dedicated player, in the second most popular area to invade players.
The batwing demons have a pestering flaw; they dodge attacks even though the don't move very far to dodge. Once the animation starts, it doesn't matter if you have a spear wedged in them half way to sunshine before they move. Yet their attack's lighting effect is strong and tends to inflict damage whether you have your shield prepared or not (I'm know you can get around this with the right shield and/or spell, but for those of us not focusing on intelligence or with a lightning resistant shield, it's an annoyance).
Like the batwing demon's unfair pairing of dodging landed attacks and being able to hurt you so easily, the royal sentinels have their own pairing of difficulties; their shield extends beyond their physical presence and they can regenerate. You will again miss attacks that should have landed by all accounts, but instead of being hit back, the creatures regenerate almost all of their health. You will sometimes be robbed of hits and then waste an extra minute trying not to be invaded (so that you can manage the boss fight) by fighting a refreshed sentinel over again.
I have no major problems with the silver knight's abilities, except that it's used in a way that makes fighting both royal sentinels very difficult without going all the way around to fight him first, unless you're very dedicated to your bow.
There's being difficult and then there's having level design that wastes large chunks of the player's time with monotony and flawed enemy design. For the record, Anor Londo is the only level of a D.Souls game that has left me feeling cheated and wanting to stop playing. I've beaten it before, but that's when I was playing it on Ps3, where I would disconnect the internet to stop invasions on this particular level (I hate you, GFWL).
What do you think about Anor Londo? Do you agree that the stairs and elevators were aggravating? Do you think I should "go back to playing COD, you f@#$ing n00b!!"?
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Days Gone Remastered is now available, and if you’re looking to find out how it compares with the original PS4 version, read ahead.
Huge difference i must admit, but not sure i would notice without 2 screens next to each other.
Not getting this game still, i want a new game and im tired of remasters
I spoiled myself by modding this game on my PC. Genuinely one of the best looking games I've ever seen. Whilst this remaster looks nice it just doesn't compare to that sadly. It shows the effort that these remasters could put in if they wanted
I so hope this game or DLC for those of us who own the original sells well.
Ive said it before, its an underrated game for sure & was unfairly judged upon release.
Please try this game if you haven't already.
For those who say 'i won't purchase digital only' you can pickup a hard copy for 5 bucks here in Australia, then add the DLC and you have a superb game for $20 or so.
Give it a shot, tell me I'm wrong After completing the game.
Game on gamers.
I remember really enjoying this section but your right in that it does have a few annoying bits.
The main bit where i died a squillion times was were you have to run up a thin ledge to the rooftop just before entering the main castle, all while under fire from archers who you cant necessarily see, it really did my head in.
I didnt mind the fact that this area is ripe for invasions. I actually love that aspect of the game as it adds in a great sense of tension/horror/risk/reward. There are loads of places to hide in this level while you wait for allies to summon in, so yeah i think you unplugging the internet is a bit noobish.
The end castle was a bit boring in its layout but the hallway just before the boss battle was great, i dont remember having the problems you suggest with the sentinel knights. I just used to get them to follow me to the stairs on either side, run up the stairs and then drop off the ledge onto their heads for a massive attack, 2 of those would kill them no problem. I actually used this area for farming souls.
So while its by no means my favourite level i thought it was pretty good.
This (stair)case study could extend to a few other games I'm sure.
I know exactly what you mean when it comes to that mountain of a stair way and the lift you have to wait for, although funny enough I never once got invaded by another player in Anor Londo, it used to happen all the bloody time to me in that sewer area with those damned basilisk though.
Having to run all the way back down those stairs and waiting for the lift was very annoying, but the one place that really got on my nerves in Anor Londo was having to run across that ledge where the archers start shooting at you after you get past the batwing demons and the two sentinels, it was by sheer luck I got past the dark knights during my first play through, the one on the right fell off trying to attack me which was pretty funny.
I never thought about taking the boss out with the help of another player, I managed to solo it in the end but it does explain why it took me so long, lol.
Maybe you need to realize that attrition actually matters in Dark Souls and that you can't just run from the bonfire to the boss in 5 seconds. Anor Londo, next to Sen's Fortress is the first truly difficult level in Dark Souls because it relies on you having to carefully manage your resources. If you think Anor Londo is bad, I can't wait to hear you reach the later levels.
Let's also not forget that there are shortcuts you can open (such as the various doors inside the palace), and that after beating the boss you get the Lordvessel, which lets you teleport anywhere.
Also, perhaps you need to learn how to run past enemies. Most enemies in Dark Souls can be avoided entirely if you simply run away using light armor. You can always make a dash to the boss and the enemies won't follow you into the battle. Even the Royal Sentinels can be easily dodged around with almost no effort.
I agree that the outside area is just a little overly large, but I think the goal was to convey the size of Anor Londo and to provide something substantially different for the player to look at for a change - the twilight city of a faded empire. I can forgive 30 seconds of extra running for that.
Oh, and if you don't want to be invaded: play in offline mode. Genius!
I found that fortress before anor londo was the hardest spot in the game...well maybe blighttown as well. Were you getting ganked by invaders?
Anor Londo is literally the part when Dark Souls, in terms of level design, falls apart. Everything after it (Duke's Archives, Tomb Of The Giants and Lost Izalith) is also a nightmare.
"With the level boss basically requiring a partner"
git gud
(I'm so sorry but I had to say it since it's sort of become a tradition)
Joking aside, try taking on Ornstein And Smough solo one day. I'm pretty sure after dying no more than 5 times, you'll end up learning the basics and end up killing them both in a short amount of time without dying. I suggest focusing on killing Ornstein first since he's usually the most agressive one and can travel large distances in a short amount of time, giving you a good enough window to deal damage before Smough catches up. And try to upgrade your Pyromancy Flame past +10 at the least before reaching Anor Londo and having at least two combustion spells (32 total casts) since it makes that fight really easy.