What Damnation should have been.

Myst|5872d ago |Blog Post|0|

As I look back upon the first blog posting that I've made, I have since then gone back to take a gander at Damnation's multiplayer or rather "versus" option with the thoughts of "What would this have been like if.." plaguing my mind. From the very first time that I began to step foot into the campaign mode of Damnation, it felt as if the game was built on co-operation rather than singular player. It wasn't until I touched the multiplayer part of the game that I truly began to see that this game would have worked out much better as a multiplayer game, with a few larger maps (that should hold at least 20 or 26 characters max) With the current 8 characters being the smallest.

If you are one reading this who is unfamiliar with Damnation's play style then I will please ask the reader to direct their attention to the gametrailers link that I have provided below. It shows how Damnation's multiplayer is and what I feel the game as a whole should have been, instead of as a side option. In advance I must apologize for the annoying commentator who speaks throughout the clip length, a forewarning is very much needed and I would advise those who plan to watch to at least turn the sound on low or off and simply enjoy the action.

http://www.gametrailers.com/video/multiplayer-walkthrough-damnation/41665

I hope I am not alone in thinking that it would have been a good idea to make damnation a dominant multiplayer game instead of one with a campaign tacked on. Due to the nature of the game play and combining it with my 'what if' question it  does makes me wonder how the sales would have been if it had just been multiplayer (similar to warhawk on the Playstation 3). As it is certainly different from the First person shooters (not just become it's a third person shooter), but because of the way you can move about; shoot while still holding onto ledges or ladders and so forth

So due to the nature of this game I find that it would have been better to just have made it into a multiplayer dominant game, rather than the campaign styled one. At least more people probably would have bought it on the play style alone.


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Scissorman8m ago(Edited 8m ago)

Yeah, remember NFL Blitz.

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It Shouldn't Take Expedition 33's Success to Remind Square Enix That Turn-Based Still Sells

TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.

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Relientk772h ago

True, but if it does get it through their thick skulls, then that works.

Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.

DivineHand1251h ago

While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.

Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.

When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.

I personally would be happy with either turned based FF or the real-time combat version we see today.

Shane Kim56m ago

Remake and Rebirth have "turn based" if you set it in the settings.

andy851h ago

Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF

Tacoboto1h ago

Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.

The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.

CrimsonWing6935m ago

Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.

The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.

Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…