Alright I am writing this because, in PS3 magazine, It said work may have begun on Star Wars Battlefront 3. I already knew it was coming, but I didn’t know that. Naturally curious being a fan of the battlefronts, I did some poking around. I found out that Lucas Arts had struck a deal of some sort with Free Radical. Makers of, “Time Splitters”. Plus that Battlefront is said to make it to X-Box 360 by late September (I’m not making any promises)
Also I am sure people will buy the game, and once again don’t say I was wrong when everybody does. The thing could be the biggest peice of wasted memory and people would still buy it. I just don’t know if it will be any better than the last two. The following paragraphs will list all the reasons this game might not, be any better, or worse.
Alright, the first shot at the game they did a pretty good job on the whole thing and it was a huge success. The second shot wasn’t really a big improvement. In fact from what I’ve seen most people seem to like the first one better. Not many cool new features. The only really noticeable ones were the ability to be a Jedi and Space Battles. Smaller features were some new characters, and new weapons. Some bad new features to the second battlefront were: less flying vehicles in ground wars and less entertaining courses. Like the spire for example, all the people I know don’t like it nearly as much. Graphics and Audio stayed pretty much exact. Even though there was no to many improvements made from the first to second game you’ll find it hard to blame Lucas Arts for this. In the first game they revolutionized the gaming industry and made a ton of money. The game idea and type are nearly impossible to improve. Now they will have to come up with new cool features to add. If you don’t know what I mean by this let me explain. Since the battlefront games are based on StarWars they can only have courses that were battle scenes in the movies. So they take the all the best of the two games courses. Witch is perfected by most people opinion, and then they have to improve them. Unless of course, they try to fill in the huge gap in between the 3rd and 4th movies. Making new battlefield witch to, do they would need to be under George Lucas’s direct super vision to get that Star Wars feel to it. Especially so, with Free Radical. The newbie (Free Radical) might find this a little more challenging then they thought. The other problem they might run into is improving the game play it’s self. You probably don’t understand that either. You see in a normal franchise with story mode the producers could just make a new evil guy to destroy every game. While in battlefront that Star Wars theme pops up again preventing them from being able to do that. Meaning that those who buy the game are playing the exact same thing as they did in the first two. So they have to make the levels from the first and second game more fun. This is game play I’m talking about here. If anyone can come up with a way to do this send me a pm. Even if they manage to overcome all of these near impossible tasks there is a possibility that the battlefronts will be out of date. With all sorts of online multiplayer modes, the idea of just playing with computer bots. Some may disagree and say that the concept will never be put away. I hope there rite, but with online climbing so quickly who knows what new feats it will hit. Sure they’ll make some sort of online play though it will probably be kind of plain if you get my drift. Bottom line is the battlefronts won’t be able to compete with this same old concept moving so slowly. (The extra producers might help though) My point is that I’m predicting that if the producers don’t improve the battlefront concept greatly in this game… People are just going to be buying the same old crap with a 3 added to the end of the title and a catchy new logo. They’ll start to realize too.
Mr.YuckStickers
Special thanks to: PS3 Magazine for fist awareness, www.mygen.com for release date for X-Box 360, and another of my informants who requested for his name not to be mentioned for the bargain struck with Lucas Arts and Free Radical. (Witch I also found to be on www.mygen.com )
Skewed and Reviewed have posted some gameplay from the new game.
The legendary composer celebrates forty years of game composing with a new collection.
Travis Bruno of Capsule Computers writes:
"There is a reason that the Castlevania franchise is so beloved and even is seen as part of what started the whole metroidvania genre, given that half of the franchise’s name makes up the genre of course. These titles see players explore vast, generally 2D limited locations where players will battle against all different manner of foes, unlocking new powers and weapons along the way that will help them gain access to previously unreachable areas or breach a barrier blocking their way. Throughout the years, these metroidvanias have each added their own unique takes and quality of life features to try to set themselves apart and make a mark of their own, but how about one that sticks almost as close to the original Castlevania as possible?
Chronicles of the Wolf happens to be just that as Migami Games has made sure to stick as close as possible to the original Castlevania elements for better or worse while putting their own lore on things. Does this retro approach that adheres heavily to the old-school formula work out well for this one or was this hero’s adventure better left for the wolves?"