I've recently gotten back into Uncharted 2 multiplayer. Well, I tried anyway. You see, after playing Uncharted 3's beta, I've concluded that the predecessor was so flawed, I don't see how I didn't see it for what it was prior.
Now before anyone discredits me, I consider myself an UC2 multiplayer vet. I normally do very well in my matches (at the top of the scoreboard most times) and have almost hit rank 60. I also have a platinum trophy in the game. I have logged in 14 days of mulitplayer in all. Now, seeing as I met most of my current friends list in UC2 and they play it often, I thought I'd give the game another "season". Shortly afterwards, I found myself putting down the controller and saying, as the Angry Video Game Nerd would say, "What were they thinking???"
Only after time with what I would consider a vastly improved sequel, I just can't take the cheapness that runs as a rampant excuse for "skill" in the game. Now, I don't think I even have to mention the abomination that is Situational Awareness. I'm sure many of you shivered as you read that. Well, I encountered a fellow in Elimination using just that booster... wielding a shotgun... standing motionless around a corner. Yeah, 'nuff said.
But wait, what about all that other garbage? What about the hair-tearing frustration that is corner shooting? In case you didn't know, corner shooting is when a player uses (abuses) the "lopsided" perspective of the third-person camera and will repeatedly move in and out of cover, usually with a FAL and Fleet Foot (faster movement while aiming), and shoot you, EVEN IF HE ISN'T VISIBLE ON YOUR SCREEN.
Then there's the bunny hopping. You know those guys who jump around like a moron, making them an extremely difficult (annoying) target? Yeah, those guys. Or maybe you've been killed by a dude who dropped a grenade when he should technically be dead by that point? Or the shotgun that only requires the user to face his camera in the general direction of the enemy?
When the Uncharted 3 beta initially began, a lot of people accused the developers of making the game "clunky". What Naughty Dog ACTUALLY did was limit the number of ways people could exploit the animations like they did in the previous game. If you noticed, grenades must be held up before throwing, diminishing the chances of the despicable "manual martyrdom". This goes for just about everything I mentioned above. The worst part is that if you don't follow the ludicrous play styles of these "elites", you'll suffer most times.
Now, I've had several friends ask me to a game of Uncharted 2, but I politely deny the request. After UC3, the garbage that goes on in UC2 is nigh unbearable for me: full-autoing weapons across the map with perfect accuracy, the ease of camping in the upper end of The Temple, the treasure cheating and game-breaking geometry glitches that still haven't been fixed, etc.
So, I have to say, I'm officially retired from UC2 multiplayer.
I will most definitely play through the game for a fourth time in anticipation of Uncharted 3: Drake's Deception, but for multiplayer, well, you guys can hit me up on November 1st. Hopefully, it won't turn out like the last one.
The Witcher 3: Wild Hunt celebrates its 10th anniversary this month, and CD Projekt Red have commemorated the milestone by collaborating with the Xbox team to create a tempered and battle-ready controller for players looking to expand their witcher’s toolkit. Embark on the path with the Xbox Wireless Controller – The Witcher 3 10th Anniversary Special Edition and Xbox Elite Wireless Controller Series 2 – Core The Witcher 3 10th Anniversary Special Edition. This is such a special moment for both our teams, and we wanted to share some insight into how Geralt’s journey brought this design to life.
...and they made this available on the same day as the DS2 PS controller pre-order. What timing... and yeah, I got both.
Deliver At All Costs is a physics-based delivery game with chaotic missions and destructible environments, all set on a retro island.
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I can't go back to UC2 either.
Uncharted 2 MP was fantastic. It became a joke after they totally screwed the health. The game has never been the same since. UC3 resurrected that.
I only miss the simplicity of UC2 now.
Me and you think alike.
I played Uc2 with some friends last night and I had problems with EVERYTHING YOU MENTIONED in this article.I was actually thinking about writing a blog about it though haha. All great points UC3 is actually alot superior. More recoil, bunny hopping and corner shooting isnt as effective. Unfortunately there is still a problem with people dropping grenades after they die
I still like UC2's MP and i wouldn't say its a 'joke' as you put it but I understand what you mean. After playing UC3 you see the things that they have done to improve on it.I especially love how I can actually get things done instead of just being gunned down in 2 seconds like in UC2 or that the dodging moves like jumping and rolling actually are more effective at getting away from your enemy or that the shooting is made so you actually have to aim carefully at your target before you can gun them down.Little things that once you get the hang of them you barely even notice them.@ BiggCMan you talk as if MP is the main point of UC3 or something. Sony's games are always about a good SP and MP.Even if you don't like the MP the SP is still there to enjoy
It has a bunny hopping exploit? Oh, Naughty Dog. Haven't heard of that since the days when Counter Strike was new and hot. They should've learned by now you think.
yes, it was a joke...compared to UC3 MP. seriously i want to play uc3 mp now! its just so more addictively fun than uc2 mp.