The thing that frustrates me about this game is the bosses ok im probably not the best at it and play games for fun. It seems sometimes the boss battles are simply a mundane repeating process of block, dodge, attack, block, dodge, attack
Im quite enjoying the non boss gameplay
Skewed and Reviewed have posted some gameplay from the new game.
The legendary composer celebrates forty years of game composing with a new collection.
Travis Bruno of Capsule Computers writes:
"There is a reason that the Castlevania franchise is so beloved and even is seen as part of what started the whole metroidvania genre, given that half of the franchise’s name makes up the genre of course. These titles see players explore vast, generally 2D limited locations where players will battle against all different manner of foes, unlocking new powers and weapons along the way that will help them gain access to previously unreachable areas or breach a barrier blocking their way. Throughout the years, these metroidvanias have each added their own unique takes and quality of life features to try to set themselves apart and make a mark of their own, but how about one that sticks almost as close to the original Castlevania as possible?
Chronicles of the Wolf happens to be just that as Migami Games has made sure to stick as close as possible to the original Castlevania elements for better or worse while putting their own lore on things. Does this retro approach that adheres heavily to the old-school formula work out well for this one or was this hero’s adventure better left for the wolves?"