Recently, Microsoft have changed its policies meaning that you only ever have to connect to the Xbox One once which is during set up of the console, which is fair enough. You can also trade in games much like we do now, except the money goes to the store and not the publishers/developers. Microsofts previous policy would have done the opposite and would have give money to the publishers to do with it as they will. I've recently been seeing a lot of articles praising the change, but then a lot of people are actually annoyed with this change, as if they were defending Microsofts original policy. It's got me thinking: why don't we just let gamers decide what to do?
What if Microsoft decided to have both policies? They clearly believed that we're moving into an online, digital age, so how about, when people get their consoles, they allow gamers to decide whether they want the old policy on their Xbox One (where you have the restrictions but you are able to share your games with multiple friends and family members) or those who want the new and updated policy (only have to ever connect once but you can trade in your games without any restriction and only lend your game to one person at a time?
It might be a tricky thing to make both exist in the same world, but at least then gamers will have the right to choose. Heck, I know people who preferred the old policy... not sure why though.
It might even bring two markets to the Xbox One. I remember Microsoft saying before that you would have been able to trade in your game used, but gamers who buy the game used would have to pay a fee. Why not have one market that does that for all those who check in online every 24 hours and then a market for those that prefer the offline market? Of course, give those who choose to check in every 24 hours a reason to do it, because everything has just felt like a restriction.
I should say however, that if a gamer decides to go for the "check online every 24 hours" option, that they have no way of going back. Once they go there, their console is fixed at that, so any problems is entirely down to the gamers silly decision of choosing that.
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Probably because the two different policies require two very different OS, with twice the amount of time needed to maintain them both.
And because trying to appease the small minority is a waste.
And because they probably realized that 10 people to one copy of a game would be more destructive than used, because people would quickly form share groups and only buy one copy.