Mobile gaming has become much more prevalent as phones have become more powerful and computer-like. Gone are the days where gaming is limited to the comfort of home, and along with this, the modern, casual gamer has emerged. A person doesn't have to be a diehard nerd or geek to play games now; anyone can, and everyone is. However, this is not the future. While mobile gaming is a quick way to satisfy immediate boredom, it will never completely overshadow the experience that consoles and a PC can provide.
Technology has progressed further in the past decade than it ever has before. Phones are now capable of computer like specifications: large amounts of RAM, multiple CPU cores, and quick processing speeds. The emergence of touch-screen has also made using devices much more interactive and fun. But no matter how far the tech in these devices advances, they will never take a controller or mouse out of my hand. The main reasoning behind this is that touch-screen is very... sloppy, when it comes to control. Minigore is a great iOS mobile game that really shows off touch-screen potential, but I find myself wishing I could play it with a controller in my hands and thinking about how much smoother it would be. Most gamers get sweaty hands when they game. While I am relatively thin, I am no exception; when I'm in the gaming zone, my hands tend to sweat. This is extremely frustrating with touch-screen controls, because I am directly using my fingers on a surface that is also the display for the game. This would definitely hinder bigger and more ambitious games, that ultimately require either a controller or a mouse and keyboard.
The whole point of mobile gaming is to play games on the go. I don't know if this is just me, but I hate playing really captivating games in anywhere but my home. There are just too many distractions while I'm on the go. Many games on iOS and Android are very fun and engrossing, but in a very different way than console and PC games. When I sit down to play Angry Birds or Minigore, it's not because I am interested in the story or character arcs, it's because I have a few minutes of free time and I need something to fill that time instead of boredom. I can't see myself, or others, playing a game like Bioshock or Dark Souls on anything besides a PC or console. These games deliver such an extraordinary experience that a phone will never be able to replicate.
Mobile gaming is a great thing: it expands the industry, gets people that normally wouldn't play games to play them, and gives indie developers a chance to create something that will reach audiences quickly and easily. Some mobile games are extremely fun and addictive, but that's just it, they're not anything that I come to care about. Every time one of my birds in Angry Birds dies, I don't have a small panic attack because of it. The technology in phones and similar devices will continue to advance and more elaborate games will advance with them, but these games will never replace the games we play now on console and PC. Both need a place in the video games industry, but both should know that they are different things and each should try to strive for different goals.
Console Creatures writes, "Raidou Remastered: The Mystery of the Soulless Army is a standout example of what bringing an older title to modern consoles should be."
I want to buy this but I don’t have time right now to play it so I’ll wait a little bit to grab a copy.
Gen Z and Gen Alpha are reshaping gaming with new habits and higher expectations. Here's what the latest research says.
Feels off ive seen a ton of younger kids get more into traditional gaming through the switch.
Mario and even sonic are still huge franchises that kids want to get all the merchandise for and I think more traditional gaming will stay safe.
WTMG's Kyle Nicol: "System Shock 2 is an all-time great, easily one of the most important games of all time, and Nightdive’s 25th Anniversary Remaster edition makes it a touch more accessible without ever gutting its core, or anything that made it so cherished in the first place. The excellent core gameplay and stellar level design come together for an unforgettable experience. Furthermore, the fact it works shockingly well on a controller is already something worthy of a medal of honor for the studio. Now, while we’re at it, where’s that System Shock 3 we were promised all those years ago? I’m hungry for more!"
Mobile gaming isn't the future, but it shouldn't be ignored, either.
We (gamers) and developers should be asking themselves the following question: "Why are these people ignoring AAA games in favor of cheap, $1 games on their phone?"
And no, the answer isn't as simple as "hurr hurr casualz!", because plenty of seasoned gamers are also playing mobile games. There has to be a reason why these cheap/free games are commanding more playtime than big-budget games.
Think about the casual gaming market and how they don't care for high performance....
More and more people are being exposed to the situation where they have a computing device on them all the time capable of running games. It would be pretty easy to make a cool game like mario kart that could stream to TVs from one phone and let people use phones or different controllers to play. Provided that the market is big enough, there will be a lot of good games that target that market. They don't even have to be party style games etc.
Eventually mobile devices will have so much performance that it isn't really worth having a console or PC unless you need to run cutting-edge software. Workstations will just have a kbd, monitor and mouse - your phone just wirelessly deals with it all (this can easily be set up now, but it'd only be good for office/browsing etc.). There will still be hundreds of millions of people wanting high-end graphics though (which, will be crazy-good raytraced graphics by then; with mobile devices outperforming high-end PCs of today)