What started as a humble two-man indie team previously known as Jam Software in the 80’s has blossomed into one of the most critically and commercially successful game studios of all time. They now go by Naughty Dog (ND). So cherished is their name that I surmise some may be persuaded to use it as a synonym for “polished.” Just the mere rumor of their next project excites gamers across every ocean. “Naughty Gods” (sometimes spelt “Godz”) is a term you’ll see bandied across game forums. But such worship can become grating when squawked whilst disregarding legitimate grievances.
To preface this—which bothers me that I feel the need to preemptively consider, know that despite communicating such complaints I’m still a fan. Having not grown up with a Playstation in my household until being gifted a PS2 slim in high school (after PS3’s release), ND games were go-to titles whenever at my friends’ house. I believe their lineup between Crash 2: Cortex Strikes Back and Jak II to be one of the best quality streaks of any studio. I would use the term ‘Midas Touch’ for that period, but settling for gold would do a disservice to my enthusiasm of them during that timeline. Is there a Midas Touch equivalent for platinum?!?! There should be with that kind of a streak! Sadly, I thought they hit a small slump between Jak II and Uncharted 2. Other things worth noting to give myself some self-aggrandizing fan credentials:
-I’ve watched their 30th Anniversary documentary, Grounded: Making of The Last of Us, and their behind-the-scenes videos for the Uncharted games.
-Jak II is currently among one of my all-time favorite games.
-Their games were the final hurdle in convincing me to finally own a PS3; in fact, I just HAD to try out the Uncharted 2 beta back in the day which resulted in me buying one.
-They’re the first developer I dedicated to reviewing all of their core work from a console generation (1) (2) (3) (4) (5).
Seems like there’s not much to muck about, right? Well…consider my last point brought up. Part of my perceived slump with ND included the likes of Uncharted: Drake’s Fortune; which did not sit well with some. I stand by how I felt about it at the time—though I wish I went a bit deeper into my critique in some areas; at the same time, I firmly reserve my later opinion of believing myself to be quite forgiving in my scores of both Uncharted 1 and 3, as briefly mentioned in a retrospective blog about UC3’s storytelling flaws (6). And that’s crucial to consider: forgiveness.
It always came off as surprising to see myself so critical of their recent games whilst game critics seemed to eat them up (7) (8) (9), especially when they seemed to be tougher on them before (10) (11). And whenever someone decides to get very critical, it’d be met with childish responses (12) (13) (14). I know we’re in the realm of arguing opinions here—which I hope to see your perspectives shared in the comment section below, but I could never shake the feeling of an overly-compensatory aura ND appeared to have just on brand alone. There’s no doubt they crafted some of the most technically-proficient games of that generation; and in an era when Greg-Miller-esque cheerleaders were so commonplace perhaps that was enough for them. For me: there was a conspicuous design focus that got to me in some of their 7th-gen games few professional critics bothered to discuss, much less decry.
“Big deal,” you may be thinking, “so they got a bunch of panegyrics with many of their recent games.” I get it. Opinions have a habit of not agreeing with you. This was more of a tangential rant that’s been on my mind for some time. But while many reading this may disagree with my personal assessment of how they’ve been treated critically there’s ample justification to criticize how they’ve handled their recent releases from a consumerist perspective.
The best way to start this would be grabbing a quote from an Infinity Ward (IW) employee, Eric Monacelli, on DLC/Micro-transactions:
“A lot of people thought 'Why are they charging for guns?' We did the research and noticed that a lot of players were having trouble jumping into the game for the first time, so we wanted to give people a weapon that was easily accessible and would give them a bit of a leg-up. There were other weapons if they were a more experienced player that they could buy – it's up to them. If you're already kicking a**, you probably don't need these, but if you want 'em, have 'em. It's just a matter of personal preference. There are hot debates around this all the time in the office, because everybody's got their own opinion. For me, the more thought that's put into DLC, the more you should be able to charge for it, because it's one of those things where you're creating another game unto itself.”
Don’t quotes like that make you want to shake your fist at Activision, IW, and Monacelli for this mentality? Well, turns out I wasn’t being completely honest before. The full quote from this guy is actually reminiscing on the Burst Rifle DLC in the The Last of Us when working at Naughty Dog (15). Still frustrated, right? Fact is ND’s had a rocky relationship with handling multiplayer for each of their games released in this decade; not strictly on the basis of map design or modes but rather monetary infiltration.
Uncharted 4: A Thief’s End would—sadly—be the least flagrant with the implementation of a Season Pass + micro-transaction structure. Fortunately, all future maps and modes were promised to be free of charge, with the only non-cosmetic DLC to be paid, either individually or in Season Pass, would be a standalone single-player expansion now known as “Uncharted: The Lost Legacy.” UC4’s lead multiplayer designer has given the tired circumlocution of focusing on how these microtransactions are cosmetic and yada, yada, yada (16). As I’ve said in the past (17), this is a complicated situation. Mentally balancing the trade-off of free maps & modes for insidious F2P tactics is frustrating. I’m not comfortable with the situation either. But can we at least find a balance of being—at least—slightly bothered by this instead of outright defending it (18)? Also: what does it say about ND’s god-like status when they’re following the same kind of insidious AAA trends?
The Last of Us is a nastier can of worms. Let’s focus on the PS3 version first. When I got around to playing multiplayer, there was a healthy smattering of cosmetic DLC’s behind a paywall. Since I decided early on I wanted the Season Pass, I specifically remember getting The Enforcer pistol for free. Maybe another weapon as well? I can’t recall for certain. It was definitely grating to see a Season Pass, both map packs behind a paywall, AND a boatload of purchasable cosmetics. “Alright,” I thought to myself, “getting…a bit overwhelmed with all of these micro-payments but I’ll just focus on the gameplay, shank some enemies, and have fun.” So I just dealt with not unlocking some cool cosmetics. Easy to do when it’s my most-enjoyed ND multiplayer yet.
Next thing you know TLOU Remastered is announced and people are going nuts for it. Since I paid for TLOU (PS3) I figured I’d wait for a sale. Sale comes along for…either ten or fifteen dollars and I take the plunge. Haven’t played it yet, but decide to see what DLC they have in stock—hopefully some neat avatars, completely oblivious to all the particulars included in the remastered version: “Alright. Store’s loaded up. Search T-H-E-L…select TLOU Remastered. Now let’s see what little bit of DLC they have in stor- OH MY GOODNESS!
*Cue dramatic music*
https://store.playstation.c...
*Faint*”
Really? So you mean to tell me despite being a commercial smash hit, there being an initial sixty-dollar price point—conveniently lowered to fifty after E3 and…a certain remaster announcement from the competition (19), pre-order bonuses (20), AND a new string of F2P elements in the form of newer weapons and perks (21)? All of this makes me want to just stick with solely replaying the campaign. While I didn’t mind that first batch of DLC weapons in the PS3 version, some in this second batch have been reported by players as being overpowered (22). Heck, according to Monacelli’s rationale quoted above, ALL purchasable weapons should be considered overpowered. ND’s best multiplayer blemished by avarice!
Such tactics could’ve been predicted with the way ND handled competitive MP in Uncharted 3 as time went on. To preface this: I’m stressing the focus on competitive MP in UC3 because I absolutely adored the cooperative stuff, so much to the point where that’s the real reason I kept coming back. As time went on, they kept adding stuff to UC3’s competitive to the point of being fruitless. That bottom was hit when it went free-to-play (23), bringing along a bunch of new DLC with it. I’m sure players who paid were happy to see this infect their game.
I previously said UC4 was the least flagrant of these monetary offenses; however, that’s not technically true. Funnily enough, the least flagrant monetary system in recent ND games is really the only one without any multiplayer: the Uncharted remastered collection. While remastering efforts were handled by a third-party (24), isn’t it a bit telling that the most upfront-in-cost game of this decade ND’s in some way connected to is the one they’re most disconnected from producing?
I know a lot of this language can seem harsh, especially in contrast to how much I venerated their earlier work in the beginning; despite that, I feel convicted in everything written down. Does that make me some apostate now? I’m still pumped to play Uncharted: The Lost Legacy and The Last of Us Part II. I still see the creatives there: the storytellers, visual artists, game designers, and more, capable of pumping out engaging experiences. But I surmise Sony understands ND’s artistic AAA status all too well and utilizes them as a bulwark for some of their most anti-consumer software policies. Our lax attitude to their recent streak could betoken a more costly future.
There’s humor to be found in people using the term “Naughty Gods” so often. It parallels a complaint often tossed against the most ardent evangelists of any God(s); namely, in how said higher power(s) seem to receive all of the praise but none of the blame.
Links:
1. http://n4g.com/channel/unch...
2. http://n4g.com/channel/unch...
3. http://n4g.com/channel/unch...
4. http://n4g.com/channel/the-...
5. http://n4g.com/channel/the-...
6. http://n4g.com/user/blogpos...
7. http://www.metacritic.com/g...
8. http://www.metacritic.com/g...
9. http://www.metacritic.com/g...
10. http://www.metacritic.com/g...
11. http://www.metacritic.com/g...
12. https://www.change.org/p/wa...
13. http://www.ign.com/boards/t...
14. http://www.gamespot.com/for...
15. http://www.mcvuk.com/news/r...
16. https://gamerant.com/unchar...
17. http://n4g.com/user/blogpos...
18. http://n4g.com/news/1924730...
19. http://www.polygon.com/2014...
20. http://www.ign.com/articles...
21. https://www.destructoid.com...
22. https://www.destructoid.com...
23. http://www.playstationlifes...
24. https://en.wikipedia.org/wi...
Amid rumors it was looking to sell Eve Online developer CCP Games, Pearl Abyss has given a statement to Insider Gaming.
"A God sandbox, meets micromanagement simulator? Sign me up! Think Black & White meets Theme Hospital, and when you add in the cartoonish humour of Worms you might just find yourself in a gaming Utopia Sintopia." Thumb Culture
The First Descendant 1.2.20 Update is finally live.
*Sigh*
Let me be the first to say it: Bethesda, Blizzard, and perhaps a few others that escape me right now. I’m fully aware that the notion of “developer fanboying” isn’t some phenomenon exclusive to Naughty Dog; however, due to some of my previous discussions regarding their games on this site over the years—with just a sliver of them shown in my links above—I don’t think it should be a surprise to anyone as to WHY I’ve been compelled to discuss this more in detail on this site. In a way, it also serves as a more robust explanation as to how I (currently) feel about the studio and the frustrating monetary practices they’ve incorporated as of late.
In any case, I truly hope you still found some useful information from this blog and enjoyed the read. Feel free to leave any comments and/or questions below. Any omissions or details I’d missed out on in this critical blog? Please let me know. And don’t be shy about disagreements with blog’s message either. If incorrect on something please let me know.
Also, that “OH MY GOODNESS” bit towards the end of the blog was inspired by this: https://www.youtube.com/wat...
I agree about getting the pass for micro-transactions as do others.
I think you are way, way off on them as developers though. The games are top class in many aspects.
NAUGHTY GOD!
Edit: I apologize for this rant. I was way out of line.