For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...
Congratulations to monkey602, our seventh day winner!
On the eight day, the question we have for you is "What is one genre that you believe has a lot of potential for advancing/evolving from what it normally is and how do you think it should evolve?"
I think MMOs in general have stagnated, especially as MMO-lites like Destiny and Anthem pop up, sadly leaving behind the potential once imagined over a decade ago. We went from developers making a game like Shadowbane, where you could build cities anywhere, developer extremely diverse guilds, have extremely diverse characters, and overall have a player-controlled environment.
Nowadays MMOs tend to do a lot of right, but they don't try to evolve beyond just making Raids a little harder with a specific method of power management. I wish they had continued with the concepts of world building and giving players a bit more control over certain things, even going so far as to evolve quests based on player interactions or even have players create the quests for others based on needs.
And, even further, is I think many MMOs forgot how to manage PvP elements, instead focusing on the most basic of concepts that have not seen success instead of those like Dark Age of Camelot, where it segregated PvP and allowed players control over interacting in such while at the same time encouraging involvement in a controlled manner.