For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...
Congratulations to GameBoyColor, our fifth day winner!
On the sixth day, the question we have for you is "What is something from this generation that you absolutely hate and wish didn't exist in the industry?"
Even though my mother would say hate is too strong a word to ever use to describe how you feel about something, I'm going to go ahead and break that rule as what I hate isn't someone, just a concept that seems to be prevalent in video games today in general. So I don't feel bad about hating it. The thing I'm going to say I actually hate to see this generation is the increasing reliance in RNG to determine rewards.
It's not just mobile games, but seems to be pervasive in almost everything as if having to do the same thing over and over is something gamers should have to do to earn the best gear, even in offline games. It defies the whole concept of rewarding effort because RNG is not fair or just. It's not equal. And, in many cases, it's abused on purpose to inflate playtime rather than making playtime more meaningful, though this one is the world we live in now.
Now, I'm not going to leave without saying how I think it should be replaced. With the understanding that people want us to continue to play, to grind things away, why is so much emphasis put on obtaining the best gear rather than leveling up the best gear and customizing it along the way? RNG was used, IMHO, to encourage gambling tendencies and to not evolve equipment and customization to a point that we should be at already, which is giving players that power to explore and test out various ways to use it through customizations. It's till grinding, only it treats people equally and gives them choices on how to use the equipment they earn.