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N4G Contest - Day 5: That Missing Thing

For information on the "20 Days of..." contest, please see


Congratulations to SheenuTheLegend, our fourth day winner!


On the fifth day, the question we have for you is "What is something in video games you thought would exist or be standard but isn't in this generation of the industry?"

Probably one of my biggest gripes in third-person games is how any object can immediately hide you or any wall can suddenly result in easily losing enemies as the camera gets too close to you and thereby shrinks your area of view. So, I'm surprised that developer techniques to have the camera ignore obstacles and "see through" things isn't more prevalent. It would just seem logical that even the people who make games would want to have less time fighting a camera rather than the enemies they design for the gamer.

I don't know if it's a limitation of engines, the continued advancement of graphics, physics, and the like, or if it's just not that important to anyone but me. I can't explain how to do it, it's out of my wheelhouse as far as programming goes, but I think any third-person game, let alone an open world one, would greatly benefit from an engine that doesn't lose characters behind objects or cause hallway fight scenarios to turn into situations where you're fighting the camera or just trying to guess what is happening overall.

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capjacksparrow44d ago

Great storytelling in an open world.

God of War did a phenomenal job with storytelling in an explorable, albeit not open, hub world. Were this game an open world, it would have been the only game to counter pacing issues in an open world narrative.

That's not to say there aren't great open world games with great stories. Witcher 3, Horizon Zero Dawn, and RDR2 come to mind, but with the plethora of side quests and collectibles, these game's stories feel shelved for hours at a time. God of War did something awesome; they had great dialogue to fill the gaps in empty space. Even at the end of side quests, I felt as though father and son were growing closer, which was one of the main pillars of the game narrative.

Fullmetalevolust43d ago

You know what was actually great this time around with God of War, aside from the game being impeccable, the save state. You can save any time anywhere and not redo a big portion of the game.
That should be a standard for all games. You can save at anytime, anywhere. We are all busy and perhaps we cannot game more than half n hour to an hour.
I'd want JRPG's to follow suit and allow us to save anytime. More games are implementing this and it's making time management and picking up games where we left off easier.

capjacksparrow43d ago

Good point. Along with no loading screens (beside upon death and booting up the game). Such an incredible game, artistically and technically.

Glphy7744d ago

I thought more opened ended choices would be found in more games. Not necessarily every game being open world but less a to b, b to c and so forth. I immediately think of a breath of the wild and how you could do anything in any order and then go fight the final boss. So ultimately it is kind of nice to never have to follow the same path through every play through. Even just being able to play as different characters and having different interactions can make peoples play through’s different.

neutralgamer199244d ago

Choice that actually matter. Way too many games give you the impression of choice but regardless of choice story moves forward

I really hope next Gen more games actually give us the option to make impactful changes in story. Playing RDR on ps3 I was playing through John's story when at multiple times game should have presented the player with the option to choose a path

Developers keep pushing graphics because that's eye candy yet stuff like story and enemy AI for example are secondary

With more power I still think developers will push graphics. Gameplay is king and gameplay needs to innovate. David Jaffe in my opinion is right when he says that in 4-5 years gamers will start to get burn out because almost all AAA games will play and feel the same. AAA developers rarely leave their comfort zones

bluefox75544d ago

60fps. I know this is up to developer discretion, but it seems most devs these days opt for 30fps and prettier visuals than the smoother 60fps. I used to be in the "30fps is just fine for slow games" camp, but there's no denying that it improves the experience more than a minor visual bump.