For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...
Congratulations to SheenuTheLegend, our fourth day winner!
On the fifth day, the question we have for you is "What is something in video games you thought would exist or be standard but isn't in this generation of the industry?"
Probably one of my biggest gripes in third-person games is how any object can immediately hide you or any wall can suddenly result in easily losing enemies as the camera gets too close to you and thereby shrinks your area of view. So, I'm surprised that developer techniques to have the camera ignore obstacles and "see through" things isn't more prevalent. It would just seem logical that even the people who make games would want to have less time fighting a camera rather than the enemies they design for the gamer.
I don't know if it's a limitation of engines, the continued advancement of graphics, physics, and the like, or if it's just not that important to anyone but me. I can't explain how to do it, it's out of my wheelhouse as far as programming goes, but I think any third-person game, let alone an open world one, would greatly benefit from an engine that doesn't lose characters behind objects or cause hallway fight scenarios to turn into situations where you're fighting the camera or just trying to guess what is happening overall.