For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...
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Congratulations to SheenuTheLegend, our fourth day winner!
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On the fifth day, the question we have for you is "What is something in video games you thought would exist or be standard but isn't in this generation of the industry?"
Probably one of my biggest gripes in third-person games is how any object can immediately hide you or any wall can suddenly result in easily losing enemies as the camera gets too close to you and thereby shrinks your area of view. So, I'm surprised that developer techniques to have the camera ignore obstacles and "see through" things isn't more prevalent. It would just seem logical that even the people who make games would want to have less time fighting a camera rather than the enemies they design for the gamer.
I don't know if it's a limitation of engines, the continued advancement of graphics, physics, and the like, or if it's just not that important to anyone but me. I can't explain how to do it, it's out of my wheelhouse as far as programming goes, but I think any third-person game, let alone an open world one, would greatly benefit from an engine that doesn't lose characters behind objects or cause hallway fight scenarios to turn into situations where you're fighting the camera or just trying to guess what is happening overall.
"Digital board games can be tons of fun, especially when they're cooperative. That's what's in store for Beacon Patrol from Assemble Entertainment. Based on the real-life board game by Torben Ratzlaff, Beacon Patrol has players work together to explore a map and create a network of coastal paths, all by placing tiles. It's a lot like Carcassonne and Kingdomino, but set on the high seas. The upcoming Steam version will support 4-player local co-op, and there's a single-player demo right now," says Co-Optimus.
Mario Kart World is some of the most fun you’ll have this year that offers a deep experience with the Switch 2’s launch.
Few games among the Nintendo Switch 2 launch line-up can match Cyberpunk 2077 in putting the system through its paces. It's a staple of our PC benchmarking suite for good reason: the open world design is a solid stressor for any CPU, while its effects-heavy battles challenge GPU resources as well. This Switch 2 release has clearly been a big undertaking for developer CD Projekt Red too, who produced the port in-house with unique optimisations for Switch 2's ARM-based architecture. It's also remarkably the Ultimate Edition of the game, with both the core adventure and the more taxing Phantom Liberty expansion bundled in - an extra portion that proved too demanding to justify a last-gen console release, and was instead restricted to PS5 and Series X/S, and yet here it is running on Switch 2.
To cut to the chase, Switch 2 offers a truly viable way to enjoy Cyberpunk, either in a portable format or docked under a TV. However, CDPR has shot for the stars in its ambition to include Phantom Liberty as well, and it's here that Switch 2 hits some technical limits - with frame-rates struggling as we explore its newer Dog Town region. Still, that aside, there's a lot to admire in the game's engineering for Nintendo's new console overall, and how competitive it is in comparison with other consoles.
I am happy for CDPR. Their hard work paid off because the Switch 2 version are always in the top 5 Switch 2 launch game sales.
This may be one of the weakest launch lineups Nintendo has ever had, with Mario Kart being the only first party game, but Cyberpunk 2077 will definitely give you tremendous value for your money.
One tip I can give people who have never played the game is to first read books from the cyberpunk subgenre. This will allow you to appreciate the story much better. If you find yourself asking which life path is the best to take at the start of the game, in this case it is Corpo, Streetkid, and Nomad. You likely don't know enough about the genre, and certain things will fly right over your head. While it is not mandatory, the game will be 10 times better if you read or listen to some books first.
Some books I have enjoyed in that genre are:
Cyber Dreams by Plum Parrot,
Stray Cat Strut by RavensDagger
Tower of Somnus by Cale Plamann
Mist Runner by Nicholas Searcy
If you can only read or listen to 1 book, then I recommend Cyber Dreams by Plum Parrot. It is the closest thing to Cyberpunk 2077.
Great storytelling in an open world.
God of War did a phenomenal job with storytelling in an explorable, albeit not open, hub world. Were this game an open world, it would have been the only game to counter pacing issues in an open world narrative.
That's not to say there aren't great open world games with great stories. Witcher 3, Horizon Zero Dawn, and RDR2 come to mind, but with the plethora of side quests and collectibles, these game's stories feel shelved for hours at a time. God of War did something awesome; they had great dialogue to fill the gaps in empty space. Even at the end of side quests, I felt as though father and son were growing closer, which was one of the main pillars of the game narrative.
I thought more opened ended choices would be found in more games. Not necessarily every game being open world but less a to b, b to c and so forth. I immediately think of a breath of the wild and how you could do anything in any order and then go fight the final boss. So ultimately it is kind of nice to never have to follow the same path through every play through. Even just being able to play as different characters and having different interactions can make peoples play through’s different.
Locked 60 FPS on all games
Choice that actually matter. Way too many games give you the impression of choice but regardless of choice story moves forward
I really hope next Gen more games actually give us the option to make impactful changes in story. Playing RDR on ps3 I was playing through John's story when at multiple times game should have presented the player with the option to choose a path
Developers keep pushing graphics because that's eye candy yet stuff like story and enemy AI for example are secondary
With more power I still think developers will push graphics. Gameplay is king and gameplay needs to innovate. David Jaffe in my opinion is right when he says that in 4-5 years gamers will start to get burn out because almost all AAA games will play and feel the same. AAA developers rarely leave their comfort zones
60fps. I know this is up to developer discretion, but it seems most devs these days opt for 30fps and prettier visuals than the smoother 60fps. I used to be in the "30fps is just fine for slow games" camp, but there's no denying that it improves the experience more than a minor visual bump.