I’ve played through 50% of the SOCOM 4 single player at this point, and for the most part I’ve enjoyed it. The shooting is satisfying, controls are functional, and there have been points at which I was legitimately impressed by a detail or set piece. I like that often the levels allow for multiple approaches to any given situation. I could try one approach, and if it failed, I could try again from a different path, with completely different results.
The weapon system simultaneously encourages the player to try new weapons and rewards the player for using the same weapon often. New weapons are unlocked by picking them up from fallen enemies and finishing the level with them, and the game also issues “experience” for using individual guns, unlocking scopes and barrel attachments to improve stats for that gun.
Giving commands to team members is simple and usually works fine. It’s not terribly complex, but it does provide the ability to issue delayed orders – useful in setting up ambushes – and to give numbered orders that the team will fill in sequence. Squad AI will likely get you and themselves killed more than once, but for the most part they are competent.
I have a few minor complaints, mainly stemming from playing either definitely better (Uncharted 2) or possibly better (Army of Two: The 40th Day) 3rd-person shooters. Whether it’s a roll move, a slide, a roadie run, or whatever method, the ability to enter cover early is a small detail that makes a big difference. I shouldn’t have to crash into the barrier before I can press the cover button. I want to signal my intentions before I get there and transition into cover smoothly. Speaking of cover, a blindfire mechanic, while probably not strictly militarily accurate, would be appreciated in heavy firefights.
Lastly: do those concussion grenades I’m throwing actually do anything? Because I can’t tell.
NoobFeed editor Ragib writes - A virtually perfect remaster that maintains the spirit of the original while significantly boosting its visual and mechanical authenticity. Cyrodiil is more inviting and enjoyable than ever. It’s an RPG experience not to be missed in 2025.
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Doesn't sound too bad, most impressions seem to give off the vibe that its a pretty solid game but lacking the factor to be great.
Probably pick it up when it drops a bit in price personally.
They need to fix the camera angle, IMO.
I thought it was a great game.The only thing i wish i could do is swap shoulders when shooting, but all in all I realy injoyed it. I cant understand why some sites gave it 3 out of 10. Man there are sooooo many worse games out there that have gotten 8s from the same reviewers.
Games that are in this condition shouldnt even be allowed to be released. It's a broken mess, online and offline. It's almost like a teenager sitting in him moms basement has designed and put together the coding - thats how bad it is.
Would car companies be allowed to sell brand new cars that are poorly put together and have missing pieces that are needed to make it work like it should? no, they aren't allowed. So why is it ok for $ony to sell this unfinished mess to the public? heck, they are already releasing a patch for crying out loud
i am thinking of getting it just for sp when the price drops to $20 level on ebay :D