TPG had the privilege of speaking to the head of StarWraith 3D Games, Shawn Bower. He goes into great detail about his grand space-sim title, Evochron Mercenary. You will read his thoughts on the PC gaming industry, where is love of sci-fi came from, the personal struggles of juggling development with a full-time job and much more.
Outside of creating the game itself, what is the toughest aspect of being an indie developer?
"By far, the toughest aspect for me is the workload. I’m fairly certain I have trimmed 10-15 years off my life from the stress of working on my projects over the years. The long hours, lack of sleep, and constant to-do lists have taken a toll. Now at 35+ with the effects of that toll becoming more apparent, I’m probably going to have to start reformulating that development."