A year after its iOS debut, Sword & Sworcery crawls to the PC
Taking the world by storm – the Indie Fund’s Nathan Vella discusses the unstoppable indie movement
Since it’s release as an iOS game on March 2011, Capy Games’ Superbrothers: Sword and Sorcery sold over 1.5 Million units. Of course, this isn’t only the iOS version, but includes the PC, Mac and Linux versions of the game. Regardless, this number is extremely high for an indie game, especially one which started out as a mere iOS title which later made it’s way onto other platforms.
Hey this is an Indie game! Isn't Indies on N4G all of a sudden important?
Shouldn't there be like a million comments in here?
The Quality Index champions the best mysterious games on iPad.