Edge:When Max Payne switches from a two-handed weapon to the handgun in his holster, he doesn’t reach behind his back to plant the larger gun firmly on the adhesive outer surface of his jacket. It doesn’t vanish inside the TARDIS-like confines of his pockets either, sent to that mysterious alternate dimension called the inventory screen. Instead, he loosely dangles the weapon by his side, while getting to business with the pistol in the other hand. You’d think this would make reloading tricky, but Payne has a system. He tucks the big gun in the crook of his arm, grabs and inserts a clip into his pistol with his freed hand, and lets the larger gun fall back into his grip.
*sigh* Don't forget people. They gave Borderlands a 6.
Same score with Dragon's Dogma, I see.
Borderlands deserved a 6. it was boring and copied almost every "idea" it had from every game under the sun. uninspired, uncreative and dull to play.
great score!
Nice to know.