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CGM Review: Dungeon Hunter: Alliance

It’s a twisty, looping path that Dungeon Hunter: Alliance has walked on its way to the Vita. What started out as a functional—if obvious—Diablo clone on the iPhone got a sequel on Playstation Network that has now been ported back to a mobile platform. Along the way it lost some Move functionality in exchange for a little touch-screen interactivity. Not that it makes much of a difference at this point.

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