"Should it matter if game developers are happy in their work, if they are treated as individuals rather than as cogs in a machine? Does it harm you, as a gamer, if game-makers are managed by hive-mind control-freaks, or by easy-going Gabe Newell-types? Well, yes, it does matter. Happy, motivated people create great games; unhappy, exploited people create predictable games. And we all want great games. "
IGN takes a look at game development in the industry.
Duuro says: "When your carefully laid plans fall apart with seconds to spare, and you find yourself desperately shoving limbs into a pastry display case, you can't help but laugh at the ridiculousness of it all. Hide The Corpse is a game that fully embraces its offbeat concept and runs with it, resulting in an experience that's as memorable as it is bizarre and one that I strongly recommend."
Digital Foundry : God of War Ragnarök is now out on PC, so we spoke to the team responsible to porting the game from PS5. We cover scaling beyond PS5, avoiding shader compilation stutter, plans for RT, DX12 challenges and more.
The devs at Pumpkin Jack return with a much more evolved adventure!
yea it sure could look like that.. very soon.
I think to really have an opinion you have to work in development first.
You can see the videogame industry like the automobile industry.
A very good comparision because every idea and concept that is highly reviewed to make good profit is taken highly in consideration into the publishers eyes.
"That´s what they want that´s what they get" - The essencial phrase for good business practice.
But what people really want is something else everytime when it comes down to it because that´s what pushes the industry forward and make the fans happy.
well by all accounts Rockstar's last few games have been beset by bad working conditions. I'm sure their not the only ones it's happened to.