Joystiq: It took four or five levels to realize something was different. I was playing the Diablo 3 open beta last weekend, merrily leveling my monk up, when I noticed that half the time a gained level just happened, without me needing to do anything. Sometimes I could choose new skills, yes, but I wasn't given five points to distribute to my core attributes like Strength, Vitality, etc. There's a little bit of text that notes which attributes have improved, but that's all. Diablo 3 isn't the only major recent role-playing game* to downplay the importance of its characters' core attributes. Mass Effect 3 and The Elder Scrolls V: Skyrim, both released within six months of Diablo 3, avoid core attributes entirely.
There are Starfield Skyrim Easter eggs in the game that brings back one of the most famous lines in gaming history.
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
Some games endure despite the average player wishing they could skip that first hour - here are five annoying video game openings in otherwise classic titles.