The problem with Kickstarters
Critical Gamer's Ian D writes: Perhaps it is human nature to think that money can create or solve anything; after all we’ve been using the same way of thinking to buy our way into a cure for cancer for years now, but I can’t help but see problems arising that everyone else seems oblivious to. Let’s give Tim Schafer a lot of money and see what he can do, after all he’s made some great games! He’s made some bad ones too – but let’s not focus on that.
It should be pointed out that should a Kickstarter fund fail to reach the target set at creation no money will be taken, and so this mitigates a form of risk on behalf of those offering up their money; but this is a fallacy in the grand scheme. The risk – the gamble – is not that what you have chosen to donate to may not meet its minimum amount, rather that it might hit it and you contribute to a dangerous trend that will demonise innocent parties, take years to see a ‘return’ on, and potentially leave you ultimately unsatisfied.











