Kung Fu High Impact – Review [UpperPad]
This unusual scrolling beat 'em was born as a revised version of Kung-Fu LIVE. Released on PSN last year, tickled the fancy of many novice karateka but, on balance, proved a technically difficult as regards the recognition of gestures made by the player. Abandoned the single objective of the PlayStation Eye, Virtual Air Guitar developers have seen fit to apply their technology, called FreeMotion, the most efficient Kinect thus having a more accurate detection and precise with which to give vent to their crazy ideas.











