Justin Lacey offers up a solution to the unpredictable world of single player DLC, but will gamers and developers compromise on their expectations to make it happen?
Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.
Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements
I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed
Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.
The rumoured Fallout 3 Remaster is still in development, but it will be years until fans get to play it on new platforms.
It's crazy New Vegas wasn't worked on first to launch alongside Fallout Season 2.
They could have added all the cut content they had planned but didn't have enough development time to add, possibly even expand on it a little more. For example, have the Vegas strip as one big hub over being chopped into smaller sections we have to keep loading into.
The only Fallout game I’ve played, PS3 had to keep stopping every few minutes to save. Next thing I knew the credits were rolling and I never did any side quest. I never replayed the game because of all the bugs the game had.
Half-Life 3 may not be too far away from release, as the game suspected to be the third entry in the series has entered the optimization phase.
That one episode of Billy & Mandy where the very fabric of reality was destroyed when Mandy smiled. That's what'll happen when Valve finally counts to 3.
Is this kinda like when it was supposed to be at the 2024 TGAs?
If the game is good enough, single player DLC will be just fine. There's a delicate balance however - release too soon, and you get the "screw you for leaving this out of the original game..." rage. Release it too far after, and you have a large portion of the original community that has completed the game, and moved on to something else - possibly trading or selling the game.
I think if you have episodic content, that doesn't ADD to the story, but rather enhances it (side quests, new missions, new characters etc) and you have a schedule that is consumer friendly, you're as good as gold.
I'd rather have expansion packs that add hours of story/gameplay....not into 10 dollar sidequest....