Following Your Instincts: Developing Darksiders II
Gamasutra- David Adams, studio general manager, and Joe Madureira, creative director, founded Vigil Games with a purpose — to create the Darksiders franchise, and reinvigorate the action/adventure genre on consoles.
For THQ-owned Vigil, this attempt at reinvigorating a genre relied on intuition. Yes, the studio ran user tests, but as Adams and Madureira illustrate, the two have a sense for what works, from control to character abilities to level design.
How do you keep morale up? How do you ensure that you cut the right things? And when is feature creep a good thing? In this interview, the two speak frankly about their creative process. Darksiders II is currently in development and is slated to be released this June for Xbox 360, PC, and PlayStation 3, with a Wii U version later on in the year.











