This week on Player Attack, it's all about sequels. There's bits and pieces about new Halo, new Crysis and - maybe - new Super Mario. It looks like Valve really is working on some new hardware (despite the company's denials), Mass Effect 3 fans are apparently getting a little closure, Dark Souls is coming to PC, Skyrim gets Kinected, Max Payne is out on iOS, we get a good look at freshly-announced 0x10c, and the latest trailer for DMC - Devil May Cry divides the fanbase.
Following the remake announcement of the Max Payne remakes, the internet exploded with ideas of what it could look like.
Just look at Alan Wake 2, it quite literally has the exact same character. This model in This article looks nothing like any rendition of max
I don’t think about what he’s going to look like so much as I wonder as to what he’ll sound like after James Mcaffery passed away suddenly last year. He was the voice of Max Payne and it’s hard for me to imagine Max voiced by anyone else.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.