Some enemy archetypes have never been fun in any form, yet they keep popping up. Why? Maybe they're easy barriers to put up between the player and the finish line, prolonging the playtime without enough consideration for the quality of the experience. Or maybe some developers just hate us.
Here is a look at the first two maps of Season 6 for Multiplayer.
La Casa involves intense action in a Vill and Koro Village is a battle in the streets where enemies lurk at all angles and shadows.
Diablo IV may be the latest entry from the Diablo series, but it can sure learn a thing or two from the iconic Diablo II. Both of these games are different and similar to each other, but Diablo II's phenomenal presence should still be more appearing in Diablo IV to make the game even better in its current state.
Modern Warfare 3 is set to be one of the biggest COD games yet features-wise, but it shouldn't leave out one of the best MW2 game modes in the rear view mirror.
DOGS!!!! love them in real life, cant stand them as enimies in games.....the worst offenders...
ninja gaiden
demon souls
resident evil
such a pain in the *ss
So basically these guys don't know how to get around simple enemy patterns....
Of course you'll be having problems if you're just spraying bullets all over the place. You have to use some strategy.