110°

Mass Effect 3 Ending: Change Could Have Empowered Game Writing

So now we know: BioWare is releasing free DLC this summer that will “expand on” and “add clarity to” the ending of Mass Effect 3. The ending as it stands will not change, despite fan outcry asking for the contrary for weeks now, but in some ways, perhaps this is the only move BioWare could have reasonably made.

In Ray Muzyka’s comments given in BioWare’s press release, he says the company hopes to find a middle ground between giving fans what they want (or at least, what BioWare thinks they want — we did a whole analysis on this possibility) and “preserving the team’s artistic vision.”

We’ve already discussed the idea of “artistic integrity” in this case, and why it is in no way harmed by completing a new ending. Many fans (and a few of us here at Game Front) believe the ending of Mass Effect 3 qualitatively isn’t good enough, so that colors the artistic merit debate greatly.

p.s. also linked a video about the clarity ending has nothing to do with original link information

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gamefront.com
sagapo4812d ago

Am I the only one here who thought the ending was beautifull?

Hicken4812d ago

To be honest, probably.

I hate the "artistic integrity" excuse. Wasn't their ORIGINAL ending leaked before the game came out, and this one written in its place? If that's true, whatever "artistic integrity" the ending had was already compromised by their decision to change the ending instead of going with what they had.

And if this current ending is their replacement, and happens to be of such poor quality intentionally )or accidentally, for that matter), then I really don't see a problem with people having issue with it. I do, however, see a problem with Bioware's unwillingness to change the ending they- purportedly- already changed.

There's a difference between an ending being left open to interpretation, and and ending that was done in a poor and vague manner. Given how well everything else in the series wraps up, ME3's ending seems to fall in the latter case. And it seems to argue that, perhaps, their aim was to sell you a more complete ending through DLC(the fact that they're unwilling to ACTUALLY change the ending and instead would to give gamers "clarity" seems to support this).

stragomccloud4812d ago

Do you have any links or sources about the earlier leaked ending? I'm very interested...

stragomccloud4812d ago (Edited 4812d ago )

Great read. I heartily agree.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 19h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com