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160°

'No Bullsh*t': The Management Style Behind Deus Ex: HR's Success

For Stéphane D'Astous, the general manager of Eidos Montreal, a lot has changed in the last five years. Gamasutra toured the studio in 2007 after its founding, and spoke to D'Astous about his undertaking.

In this interview, D'Astous talks about growing the studio, revitalizing old franchises, working with management, the Montreal development scene, and how he hopes to tackle the next generation of consoles head-on.

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Community4399d ago
Redempteur4399d ago

"We totally respected the franchise. If you don't respect the franchise to start with, and you say, "No, no, we'll do it with our flavor," and all that... The guys really took time to understand what worked well in the first and second."

heard that ninja theory ..respect your franchise !!! the best way to generate hype and respect

Anyway nice interview

rdgneoz34399d ago

But if they respected the franchise, why did they hand the boss battles off to some other company? They were the worst part of an otherwise great game.

PirateThom4399d ago

I can only assume someone higher up in management decided the game needed more conclusive "end points" for some reason, so threw in random boss battles.... I got to a boss battle and stopped playing, they really break the game if you opt for stealth. Needs to be patched to either remove them or make them optional.

Redempteur4399d ago

Respecting the franchise doesn't mean that you can't add your own flavor to the mix.

After all they aren't supposed to copy what was done before ...this isn't a HD release but a new game..

Having an idea for specific sections of the game doesn't mean that the whole game doesn't respect pre established values.

As you said ..the rest of the game is pretty much perfect ..

rdgneoz34399d ago

@Redempteur You don't have to copy and paste, but as PirateThom said, the boss battles were a kick in the nuts for that didn't just spec to run and gun. There was no strategy involved in the fights, unlike the rest of the game, which is why it was the worst part of an otherwise great game.

THis explains it pretty well... http://www.penny-arcade.com...

Voxelman4399d ago

Ninja Theory said that the first build was exactly like the original games but Capcom told them to make something totally different as if they wanted the same they would do it themselves.

Redempteur4399d ago (Edited 4399d ago )

Missing the point ... That information was about dante design.
I'm not talking about dante design ..for the X100000th time i don't care.

The respect here is the franchise itself , the established canon that was trampled upon and the team designer going as far as insulting the previous games.

Look at deus ex .. respect of the timeline, respect of the established canon AND THEN they added their own ideas

Look at this Ugly dmc , they ignore everything we got in the previous games ( dante background, familly and even habilities ) and replace by their own ideas

See the difference ? Are you trying to argue this isn't their fault again ?
How hard would have been for them to create something within that world without pissing on 4 games of story ..yeah i know it would have been easy ..so easy they couldn't do it.

Voxelman4399d ago

actually it was the entire design

“Capcom said something which they’ve said to us often, which is: ‘If it was going to be the same as the old DMC, why would we give this project to you guys? The reason is to surprise us, to come up with a reinvention. To create something we couldn’t have conceived in Japan.’”

See where he says that Capcom has told them often to change their game to be different to the original?

So the difference between Dues Ex and DMC is that the original creators wanted DMC to be totally different. And Ninja Theory was originally planning to stick close to the source materiel but were "forced" to change it.

So yea they could have made a game that fit in with the others, but that is not what Capcom wanted so no people shouldn't blame Ninja Theory all the blame should go to CAPCOM the people who decided that they wanted a totally different DMC game. Not the people that are just doing what they were payed to do, if they had insisted on sticking to the original DMC CAPCOM would have likely given it to a different developer. When you are a work for hire studio you have to follow orders and do what the money wants.

MasterA4399d ago

Managing game-projects must be really tough. Especially games like Deus Ex and ME.

rezzah4399d ago

Sounds great, cant wait to experience the game. Just bought the UK LE edition.

340°

An update from Eidos Montréal

Crafting emotions since 2007.

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Community86d ago
OtterX86d ago

The Embracer Group brings the Embrace of Death, once again.

staticall86d ago

Yeah, they should be renamed to Embarrassment Group at this point. Bought every studio they could lay their hands on just to fire people from them, close them or cancel their games.

ROCKY2886d ago

100 % The CEO is a PIG and it showcases how Embarrassment Group has always been a sham of a company
within the game industry !

Eonjay86d ago

Seems like the most turnover is being generated by companies making acquisitions and cuts.

Abnor_Mal85d ago

Ahhhh a man of culture, Futurama is the best.

thorstein85d ago

It's like they don't know their behinds from their elbows.

UPS just signed all their drivers to a huge contract.

In order to afford the contract, UPS is laying off management.

That's how all of this should work. Lay off management. That's how a business can be more "efficient."

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VincentVanBro86d ago

God this hurts, I love Eidos Montreal. They make great games.

Si-Fly86d ago

They’ve not closed the studio.

VincentVanBro85d ago

I know, but they laid off 97 employees and canceled my most anticipated release from their studio.

Xenial86d ago

Shouldn't laugh because of the situation. But that did make me lol.

Psychonaut8585d ago

Bro f$&k Embracer. How do companies not even understand basic concepts like “don’t count your chickens before they hatch”? And now all these peoples lives are upended because of it.

KwietStorm_BLM85d ago

Fkn trash. They had no business buying up all those studios with house money. I been waiting so long for the next Deus Ex. All these large scale consolidations are bleeding out the industry one at a time.

CantThinkOfAUsername85d ago

They were banking on Saudi money. When the Saudi Government backed down everything fell apart.

220°

Embracer Group Reportedly Cancels Deus Ex Video Game as Layoffs Hit Eidos Montreal

Embracer Group has reportedly canceled a new Deus Ex game after two years in development and laid off some staff.

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Community87d ago
Changed: title
-Foxtrot87d ago
thorstein87d ago

The scum of the earth continue to be the scum of the earth.

RaidenBlack87d ago

NOOOoooooooooooo ........
[vader-style]

RaidenBlack87d ago

Who even cancels a new Deus Ex game? Are they stupid or something? Its Deus Ex ffs!
Embracer is now acting worse than Square Enix!

XiNatsuDragnel87d ago

That's sad fr *plays Tokyo ghoul theme song*.

RiseNShine87d ago

Better than Embracer they should be called Dismember.

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90°

Crystal Dynamics and Eidos Montreal are expected to release 5 triple-A games by March 2028 | VGC

Lars Wingefors, the CEO of Crystal Dynamics and Eidos parent company Embracer, provided an update on the group’s pipeline of triple-A projects during a quarterly earnings presentation on Thursday.

He defined triple-A games as titles that have over 100 full-time developers at the peak of their development phase.

They must also have notable or significant marketing budgets and are expected to sell at least two million units.

And if development work is paid for by an external partner, Embracer must also have a notable economic upside.

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videogameschronicle.com
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Tapani434d ago

I would presume a new Tomb Raider and Deus Ex game is on its way, and a Perfect Dark title, but I do wonder what the other two games might be. Legacy of Kain and one more Marvel game?

Flawlessmic434d ago

Can only hope a new legacy of kain game is coming!!

A new deus ex would be sick as well!!