220°

Why Child's Play Stopped Taking Donations From Retake Mass Effect

Earlier today, however, the retake Mass Effect capped their donations at $80,000, and the Chip In site for Retake Mass Effect stop working. There’s a lot of conspiracy theory floating around forums – that Child’s Play was bullied into submission by hate mail from Mass Effect 3 supporters, that the evil empire of EA forced them to cut ties, etc.

Agent_hitman4832d ago (Edited 4832d ago )

Donating a large sum of money just to change the ending of this game is very stupid, utterly ridiculous and insane!. Whoever doing this is a certified idiot and immature.

This is just a game, not a big deal to waste a lot of money. Damn!

pr0digyZA4832d ago (Edited 4832d ago )

It was all for charity though.Its not like Bioware received the money.

jony_dols4832d ago (Edited 4832d ago )

Yes, donating money to sick children in need 'is very stupid, utterly ridiculous and insane!. Whoever doing this is a certified idiot and immature.'

/sarcasm

Highlife4832d ago

especially with the economy the way it is. Donations to charities are down. These places need the money. My son has autism and if they were donating to Autism Speaks I wouldn't care. It can only help.

CrazyOrange4832d ago Show
REALgamer4832d ago

I agree with Child's Play's decision.

People should donate because they wish to support the Child's Play charity, not because of anger over something completely unrelated (they didn't like a game's ending).

It feels a bit like the 'Retake Mass Effect' group leaders were using Child's Play as a way to make their cause look better.

jsslifelike4832d ago

Agreed. Using Child's Play as an excuse to be a dick is still, well, being a dick. Maybe even more so.

jony_dols4832d ago

I'm sure the kids in need don't give a shit about the politics surrounding it. Do you think other non-profits complain when Governments increase their funding to them?

At the end of the day the money has gone to a very good cause. And sick children benefit.

Mythicninja4832d ago

Clearly child's play went with the paragon decision here. Renegade decision would have said money for charity is money for charity......then shot someone in the head

KimoNoir4832d ago

Money is money...whether this is really a stupid reason to donate or a good reason, the program recieved 80k. Just percieve it from their perspective and its like... Who cares? We got 80k from people who are pissed about a game!

thechad24832d ago

I could get my 20 dollars back that i donated but i feel that to help a kid in need regardless of if it sends a message to those liars at bioware, its still a good thing and im glad i did it. If you disagree with what Retake mass effect did ask yourself this... Do i ever donate money or even spend time trying to help other people out. if not then your argument that im an idiot for donating money to this cause is invalid. BAM

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused3d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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