250°

Casey Hudson on the Conclusion of Mass Effect 3

A message from Mass Effect 3 Executive Producer Casey Hudson in regards to discussion on the conclusion of Mass Effect 3.

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social.bioware.com
Godmars2904851d ago (Edited 4851d ago )

"The implication here is that they didn't tell you what happened to individual characters after ME3's conclusion because you already had some idea of their future based on prior events in the game."

And another implantation is that everyone is stranded at around a blasted out Earth away from their homes and unable to complete their futures.

Really hate that devs and publishers seem to feel like they can say anything to excuse obvious, glaring flaws in their games and make people believe it.

DeadlyFire4850d ago (Edited 4850d ago )

Lets just throw em on a random planet. Its not like Joker knows how to land on Earth or anything.

With no Mass Relays I wonder how any of the species ever get home after the battle? That is well if you chose to destroy them. Technically it was said that the explosion of them would be big enough to wipe out sections. So do you basically kill off say 50 homeworlds? Can't Shepard at least give them a warning. I feel so bad for the Quarians. YAY a Planet then stuck with Humans.

Everything they implied through the game goes up in smoke with the galaxy all riding with you into the fight.

There is no excuse for this.

Laxman4850d ago

Not every ending has to be all flowers and sunshine dude, get over it. Sometimes bad things happen to good people, and it can make for a great ending to a story (Requiem for a Dream, Black Swan, God of War, Force Unleashed, Shadow of Colossus, Bioshock 2, The Darkness, Red Dead Redemption). This was thier story, that they were telling us. One of the defining aspects was that we are left to wander, "oh wow, I wonder what life will be like in the Galaxy now?", "I wonder how all the different races stranded on Earth will get along and live together on the one planet?". If a story closes every end, its useless to the imagination.

FCOLitsjustagame4850d ago

Spin, spin, spin the globe.

If he thought there was any indication to what happened to individual characters AFTER the conclusion then he must be a really really bad story teller. Hell, there's not even any decent indication of what happened to the GALAXY let alone individual characters in it. Or did he think the little incoherent dialogue just before the end was enough. It was barely enough for me to realize what path lead to the selection I wanted.

sly-Famous4850d ago

And so is paying 10 to $15 for the DLC. ;)

Krakn3Dfx4850d ago

EA/Bioware anticipated your displeasure with the ending of Mass Effect 3,and has paid DLC waiting in the wings to "fix" it for you.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused17d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199216d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon16d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com