480°

Epic says, “Unreal is the Engine of Success.” Using Anything Less Would Be Uncivilized

Let Mark Rein and Epic Games gloat all they want. They’ve certainly earned it.

PaladinXII4835d ago

Amazing how many games are made with Unreal.

CrzyFooL4835d ago

It's "Unreal" how many games are made with Unreal. X-p

ShinMaster4834d ago

It's just the more popular one because of Gears.

Aesthetically, I can always tell when the engine is being used. Its annoyances are kinda easy to spot.

Arnon4834d ago

"Better" would be subjective. I honestly believe that the Unreal Engine might be one of, if not the best engine made, for the simple fact that it's the most versatile engine out there that can produce the best results.

Other engines that are used in games such as Uncharted and Killzone have the ability to produce a higher quality product, but they're very limited in terms of their versatility.

Outside_ofthe_Box4834d ago

***"but they're very limited in terms of their versatility"***

How did you come to that conclusion?

badz1494834d ago

yeah seriously dude, from where did you get that

"they're very limited in terms of their versatility."

part of your comment? it's just that EPIC made UE to be licensed to others while ND and GG don't do the same doesn't mean shit in terms of versatility! it's proven that ND's and GG's engines are optimized for PS3 and they went beyond what UE can do at least on the PS3 alone!

UE3 was made for multiple platforms thus it caters to the lowest denominator, be it the 360 or PS3 depends on the dev. sure Gears games look great on 360 but that's just because EPIC knows their engine best but others are just...you know...the typical plastic looking UE3 assets all around!

Arnon4834d ago

"it's proven that ND's and GG's engines are optimized for PS3 and they went beyond what UE can do at least on the PS3 alone!"

If it's optimized for the PS3, that would mean it's not as versatile.

"UE3 was made for multiple platforms thus it caters to the lowest denominator, be it the 360 or PS3 depends on the dev. sure Gears games look great on 360 but that's just because EPIC knows their engine best but others are just...you know...the typical plastic looking UE3 assets all around!"

Again... more versatile.

Outside_ofthe_Box4834d ago (Edited 4834d ago )

Just because it's made for the PS3 only doesn't mean squat. Of course it's made for the PS3 only. What purpose would it serve to make it for the 360? It's not like Sony will allow their engine on the rival platform, hell Microsoft themselves probably wouldn't even allow it.

Point is you don't know what the engines for UC and KZ can do. Who knows what other developers can do with those engines when given the chance. You saying it is not as versatile is just an assumption. Thus your reasoning that the Unreal engine is the best because it is versatile is mute.

badz1494834d ago

when all the games using it looks not too distantly different? I think "versatile" is not the word for it, more like "generic"!

Arnon4832d ago (Edited 4832d ago )

Do you people just argue for the sake of arguing? Is there another gaming engine out there not solely dedicated to physics that can be used to create every genre of video game on any platform currently available?

If not, then I'm going to have to go with the fact that the Unreal Engine is technically, the most universal, most versatile gaming engine out there.

"Just because it's made for the PS3 only doesn't mean squat."

It means it's not versatile or universal.

+ Show (7) more repliesLast reply 4832d ago
disturbing_flame4835d ago (Edited 4835d ago )

What is real is that Havok is a better engine.

unreal is a cool engine, but it's clearly not my preference. i prefer more games build on havok technology.

i think that if a lot of person analyze it, they can see that havok is slighty better and less arrogant than Epic.

Intentions4835d ago

Can't tell if you're joking or insanely stupid and/or just fails at trolling.

Moncole4835d ago

While I agree Havok is a great engine but it's not better than Unreal. And Havok is a psychics engine while Unreal isn't.

Oldman1004835d ago

Agreed. The havok motor has way better lightning effects and textures and the fizicks are pretty good to. Havok motor is also less of a arsshole like you said. Epic needs to be a nicer guy and they're motor needs to look less plastic. And like Moncole said below Havok motor also has psychic abilities while Epic motor does not.

kaveti66164835d ago

I think what the other users are trying to say is that Havok is a physics engine that is often used in tandem with the Unreal Engine 3, a graphics engine. I'm not certain, but the UE3 might have a physics component, but most games I've played that are built on the Unreal Engine also use Havoks for the physics.

DeadlyFire4834d ago

havok is a middleware tool. It molds to any engine. Its like Euphoria physics engine. Its a plus to any engine, but its not a backbone game engine.

palaeomerus4834d ago

No the Chryslter Hemi engine is WAY better than the Unreal engine!

Rageanitus4834d ago

Havok is physics engine btw. There are many unreal engines that take advantage of havok i.e. batman

Kushan4834d ago (Edited 4834d ago )

Oh wow, there's a whole lotta ignorance here.

Let me get this point out of the way first - Havok is a PHYSICS engine. It does physics and nothing else. If you want realistic physics, Havok is wonderful but unless you also have a graphics engine to back it up, you won't be able to SEE the physics in action. You'll just have a blank screen (With some amazing physics running behind the scenes!)
Unreal can use Havok Physics, it can also use Nvidia PhysX for Physics as well as a few others (or your own custom physics engine, if you're so inclined).

Still, Unreal isn't just a graphics engine, either. Unreal is an entire development pipeline. What does that even mean? It means that when a developer licenses unreal, they don't just get some fancy code that happens to run on all major systems with little tweaking, they also get a whole lot of other tools - plugins for various 3D modelling programs, a highly advanced scripting engine that is very specialised and puts the likes of general scripting languages (such as lua) to shame (for what it's designed for - different languages have their place), you name it, the Unreal Engine comes with it.
It's very modular, you can literally plug in whatever other technologies you want and Epic make it super easy. Want Games for Windows live support? No problem! Want Steam support? It can do that, too! How about a different audio engine? You want FMod? It supports that, as well.

This is why Unreal is so popular. It's not just a "cheap" engine, it's a cheap, but effective way of jumpstarting your development. The likes of Naughty Dog, who make their own custom engines, do fantastic work but not everyone is lucky enough to be in the same position, whereby they can spend years just building an engine with one team, while building a game with another team. Some companies just don't have the resources for that - and would they really be able to make an engine that can compare? It's possible, but it takes money - lots of money. The more money a project takes, the bigger the risk that it'll fail and take down the company with it. Unreal mitigates that risk, it simplifies things and it lets you get straight into it.
It may not LOOK the best, but how many engines are as versatile? Unreal Engine 3 has made racing games, fighting games, side-scrolling games, FPSs, RPGs, tower defence games and probably others I've missed. Name me a single engine that looks as good, or better, and can do that.

+ Show (5) more repliesLast reply 4834d ago
ATi_Elite4835d ago

Famous for being COMPLETELY RUN OVER by Bo Jackson on Monday Night Football!

Tuxedo_Mask4834d ago

Bo knows video game engines.

SilentNegotiator4834d ago

There are more sophisticated engines and cheaper engines. Unreal only manages to sort of balance the two.

ShabbaRanks4834d ago

But the best engine of all time remains the gamebryo engine !

LOLOLOLOLOLOLOLOLOLOLOLOLOLOL OLOLOLOLOLOL

+ Show (2) more repliesLast reply 4832d ago
Optical_Matrix4835d ago

Quantity =/= Quality. Name me one game running on Unreal Engine, on current generation consoles, that's doing nearly as much as what CryEngine 3 and Frostbite 2.0 did on their debut console games? You won't be able to name me a single one.

LX-General-Kaos4835d ago (Edited 4835d ago )

Mass Effect trilogy
Bioshock trilogy
Unreal Tournament 3
Gears of War Trilogy
Mortal Kombat
Batman Arkham series
Shadow Complex
Bulletstorm
Asuras Wrath (looked ok)

Just to name a few. There are many more I left off the list. These are all amazing games using the Unreal Engine. Which pretty much blow away the console versions of any game using the CryEngine or Frostbite 2.0 on console. Note that the games mentioned above are some of the highest rated, most respected games this generation.

How many great games have been produced with the other engines that you have mentioned?

I dont know much about how it all went on PC so ill let someone else do the talking.

Rated E For Everyone

Gamer-Z4835d ago

Huh i didn't know Arkham ran on Unreal, that's a great looking game.

NeoTribe4835d ago

The only game on that list of yours that looks good is batman and gears 3.

BlackPrince 424835d ago

2 things

First, I wouldn't call these games leading edge when it comes to graphics.

Second, the first two Bioshocks were Unreal 2.5, and BI is a proprietary engine.

modesign4834d ago

Killzone, uncharted, halo, LBP, GTA, GT, assasins creed, SKYRIM, Battlefield, Call of Duty, just a name a few,
Unreal engine is only good when utilized to its full potential however, most games fail to use the engines full potential and hinder the overall quality.

Baka-akaB4834d ago (Edited 4834d ago )

Any proprietary engine used by their publishers have proven better actually .

UE engine is good for it's purpose , but let's not pretend any of the mentioned games would be any less good on their own engine or some other top of the line engines .

If anything in most of the titles you list , you can see many problems that got more to do with the UE engine than the games themselves . Like Mass effect' constant textures problems and many of its graphical bugs .

There is also a problem at each gen with the use of UE tech ... for a long while and bare some outstanding exceptions , you see LOTS of clones and lookalikes with the early games .

It's no wonder you list Bioshock as one of the exceptions , since it's not actually running on UE3 tech , but choose to completely mod the previous engines .

+ Show (2) more repliesLast reply 4834d ago
Zechs344835d ago

And yet Gears 3 is a better all around game than Crysis 2 and BF3...

BlackPrince 424835d ago

Better graphics no.

Better gameplay...ehhh...that's apples to oranges.

JayWood20104834d ago

you're correct actually. Every Gears game sales 6 million copies on XBOX alone. Also the metacritic is higher for Gears of War.

_Aarix_4834d ago (Edited 4834d ago )

Gears of war 3 looks a lot better than the console versions of bf3 and crysis (pc version is another thing). The facial animation in gears is some of the best ive seen except for la noire due to the motion scan technology. The lighting and the textures are "unreal" and the hammer of dawn strikes look godly.

ShinMaster4834d ago

Wow no way! So by definition, Wii Sports is the best game with the best engine ever!?

Get out of here with your sales.

BIGBOSS084834d ago

its defo better than crysis 2 but not BF3

+ Show (2) more repliesLast reply 4834d ago
hardandsloppy4835d ago

agreed, there are much better engines, just look at naughty dog

dirthurts4835d ago

That's an engine that should be marketed out.
It runs like a beast.

modesign4834d ago

most developers wouldnt be able to afford naughty dogs technology, hence why alot of developers use unreal, cheap engine

lover20124834d ago

yeah that's a beast engine
and Santa Monica / guerrilla games engines are incredible
those three are the best on consoles

DeadlyFire4834d ago

Not every engine gets to be included in console SDK from the start.

While there are many Unreal Engine 3 games out there that are awesome. There are a few great games on CryEngine 3 and Frostbite 2. I do agree graphically CryEngine 3 and Frostbite 2 have raised the bar.

CryEngine 3 is a great engine. Very few games utilize it yet. There are lots of projects for it coming later. Its graphics quality is top notch. I only see Crysis 2 so far on CryEngine 3. Its quality is high enough to be on par or better than UE 4.

Frostbite 2 though while its a high quality awesome engine. Only has Battlefield 3 and Need for Speed the Run. Its early in its life though and my bet is it will be on par or better than UE 4.0 I don't consider The Run to be quality. Graphics wise it looks great, but I wouldn't even bother renting it.

Another thing about Frostbite 2 I must mention is that its EA's engine. Not many titles outside of EA's house if any really will have any other engine.

+ Show (1) more replyLast reply 4834d ago
SKUD4835d ago

Mafia 2. Excellent game graphically.

Intentions4835d ago

Hmm... I thought it was made on an entirely different engine?

:S

ian724834d ago

Just looked at my PS3 Mafia 2 game and on the back it says "Illusion engine".

Sharingan_no_Kakashi4835d ago

Unreal has some darn good lighting but the textures are what throw it off. Darker games like Batman somehow get around it. But heck even Gears textures look rubbery in the brighter portions of the game.

neogeo4834d ago

Unreal engine is the best on earth for this new game I'm making called rubber world. I made everything extra rubber, shiny and blooming. Sorry nothing beats it.

Show all comments (106)
90°

Epic Games Asks Judge to Force Apple to Unblock Fortnite on iOS

The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.

Read Full Story >>
simulationdaily.com
PapaBop25d ago

Damn, I'm going to need to restock my popcorn if this keeps up.

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

Read Full Story >>
dsogaming.com
Vits38d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK37d ago

But will it have micro-stutters?

Vits37d ago

But of course, even compatible with VRR, so you can really feel it.

rlow137d ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac37d ago (Edited 37d ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel36d ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom36d ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9536d ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos37d ago

Will it have games or just more decade long projects

IanTH37d ago (Edited 37d ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH37d ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen37d ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH37d ago (Edited 37d ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen37d ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno37d ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

Show all comments (24)
210°

Epic Games files lawsuit against Fortnite player for violating rules

Another day, another Fortnite lawsuit. This time, Epic Games sued a player who violated in-game rules,

Read Full Story >>
videogamer.com
KwietStorm_BLM164d ago

Hide ya kids cuz Epic suing everybody out here

Azurite163d ago

"This is a player who cheated in tournaments and tried to avoid the ban using multiple accounts."

INMATEofARKHAM163d ago

I don't follow all of Epic's lawsuits, nor do I play Fortnite, but there's been many times that I wish other companies took cheating in their MP content this serious.

So good for Epic. (And I say this as someone who detest Epic so much that he doesn't even bother to add their free games to an account.)

Inverno163d ago

I don't think avoiding being banned warrants a whole lawsuit. Seems like a misuses of the system, and something that only a company with too much f-u money could do. Not like they couldn't possibly implement an anti cheat that actually works as intended.

shadowfax33163d ago

now if only activision would do the same...

CrimsonWing69163d ago

If you told me back in the day game devs could sue you for cheating in a game, I’d have looked at you with a blank stare as I plugged my NES cartridge into a game genie.

INMATEofARKHAM163d ago

Big difference between enjoying the a game in single player/off line play and ruining the experiences of others in a MP/Online game.

CrimsonWing69163d ago (Edited 163d ago )

Ok, so ban them? Repeatedly if necessary. Like, suing for cheating in a video game is kind of absurd to me. What’s next? Suing someone who modded a game? They’re video games… so weird.

LG_Fox_Brazil163d ago

Read the article Crimson, it's not that hard

CrimsonWing69163d ago

@LG_Fox_Balrazil

How does the article change what I’m saying?

Inverno163d ago

People seem to think it's a good thing that they can abuse the justice system for something as petty as cheating in an online game. It's that way of thinking that we're where we're at. Then we wonder why these companies can over step their "authority", and it's cause of backwards logic from your average Joe. It'll get to the point where people will get sued for buying games on steam rather than on Epic and people will defend that too.

CrimsonWing69163d ago (Edited 163d ago )

That’s kind of my point. This is a video game, if people are cheating, you ban them… not f*cking sue them. I just feel it on the level of most absurd things to get sued over. Can Hasbro sue you for cheating in Monopoly? Like if you’re playing the board game of Monopoly with multiple people and you cheat, could the other players sue you?

Inverno163d ago

People don't think that allowing something like this happening for such a stupid reason just opens the flood gates. Rules aren't law, nor do they hold as much weight.

Software_Lover163d ago

I don't understand what they could be suing for. Just ban him/her. Unless they are suing for the payroll used for already banning them multiple times.